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A jam submission

Gravity RollView game page

A platformer without gravity.
Submitted by Julian H — 28 minutes, 43 seconds before the deadline
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Gravity Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1623.7783.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

very good idea it just needs more work on the graphics and it will be perfect well done.

You can go check out my entry if you pleased it will be very nice if you rated and left feedback.

Submitted

Actually a pretty cool idea here. I thought it might be VVVVV at first but it's quite a bit different, much more of puzzle game. Very interesting. I think it has some potential. 

Submitted

Very well executed idea. With polish, this would make a great puzzler.

Submitted(+1)

Really nice! Well made, simple and a lot of fun. I really like the concept. I for one liked the screen rotation. Good work!

Submitted(+1)

Best platformer without gravity I have encountered yet. You kept it simple, but intuitive. Liked how you keep moving if you just walk of a platform. The level where you had to sneak around the enemy is a good example of how interesting tactics evolve from simple mechanics. Great potential for more level design.

Submitted(+2)

Hey, it's a 2D version of my submission! :P

My main feedback is to either make an option for no screen rotation, or to make the screen rotation a lot snappier. The tail off of the camera's roll did not not agree with my stomach much. I did like how the blue guy's face indicated when we were flying free.

Developer

Originally I was going to make the screen rotation only happen when you pressed a button, but in the end I just didn't bother working out the math in figuring out which direction he should go depending on what key is pressed and the angle of the camera. Sorry for any upset stomachs caused by that.

Submitted(+1)

Yay I got to see your thank you hehe. Really like the idea, thats why I get enough interest to pass all the levels haha. I must admit the screen rotation and the control remapping happen too fast for me, there was no "rest" in the middle to get used to the new direction so I make a lot of mistakes during these transitions. For example, I keep bouncing of the edge of a block and thought it was buggy, it was not, I press the control but the controls were remapped and so it becomes a suicidal move LOL. Again, great entry!!

Developer(+1)

Thanks, I had other plans for the screen rotation but this ended up being the easiest. Glad you liked it though!

Submitted(+1)

It was so good haha! It remembers me to Loco-Roco but in 3d, well done dude ;)