I forgot to put it in the instructions so here it is:
THERE IS A DOUBLE JUMP!
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #52 | 4.622 | 4.622 |
Overall | #55 | 4.369 | 4.369 |
Originality | #66 | 4.486 | 4.486 |
Design | #215 | 4.000 | 4.000 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
That was pretty fun. Nice simple style, well polished and sounds good too. Once knocked myself off a platform with my own recoil which was funny.
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Hey, we made a GMTK game too. Check it out!
I really like the concept, but it's very hard! I like how you have to always pay attention to what you are shooting because you can easily shoot through inactive platform and die :)
I really like the only one platform active, and shoot to activate mechanic; simple and solid design! I see an enemy coming, and try to shoot at them through the deactivated platforms, and fall to my death! That's a clever idea, makes me think more about every shot instead of just reflex! Double jump is a life saver. Great job on the game :)
Absolutely fantastic. Great twist on a concept I've seen a couple of times in the jam, the shooting to move your platforms makes it stand out.
I really, REALLY like how even though the platforms aren't necessarily physical, they act as cover for your enemies. It can make the decision between playing a platformer or a shooter tough. Also, I don't know if it was intentional, but being able to jump in the air if you ran off of a platform was a great inclusion. It added quite a bit of skill that wouldn't have been there if you were only limited to jumping on the ground.
Great work.
Very cool game, seemed pretty challenging but felt good once I got used to it.
Awesome dual purpose mechanic! Game feel is also very satisfying and responsive, nicely done.
Great idea, others have already said much more than I could have, I'd love to see this refined a bit more!
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