Play game
Needlesong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #245 | 3.984 | 3.984 |
Overall | #283 | 4.016 | 4.016 |
Originality | #379 | 4.040 | 4.040 |
Adherence to the Theme | #600 | 4.024 | 4.024 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hey ! Nice work ! This is a nice implementation of the "only one bullet" idea !
I love this game. I would love to see an expanded roguelike version of this in which the needle doesn't automatically retreat whenever the right-stick is released and with the needle having full analog movement. The artistry here is on point, and pulling the needle back and forth between enemies is extremely satisfying.
Awesome idea and a fantastic implementation!
It is so crunchy to play, and the art and music is brilliantly stylized.
Great job!
Really good game! Very solid design. The only thing is that there is a big incentive to just hide and kill everyone with the needle. Not sure how that would be fixed. Maybe with a scrolling screen, forcing you to keep moving? O some enemies that hit you from anywhere if you stay still?? Or maybe the enemies drop things you have to pick up that disappear with time, rewarding riskier plays.
Anyway, very good game. Good luck!
Great! I'd love to play more of this, I imagine it works better with a joystick than keyboard. Seen several versions of "1 bullet" but this is a nice play on that.
The artstyle is nice and simple and lends itself well to the gameplay. The needle idea is original, and my only complaint is that I want more levels. Well done!
Really liked the art style! Feels bit too easy with staying behind a cover, but I could easily see this expanded into a full blown game with deeper mechanics. Great job!
Amazing game favorite so far.
Oh, I love the idea which give me some vibes of Gurdia of Galaxy, also, I appreciate visuals and sounds. However, the levels are too easy too beat, luckily they aren't dull, they're fun.
Salute to a fellow Godot user! This game is super polished, great job! Would love a longer game, as well as more incentive to move. Apart from that though, a great jam entry.
The needle is intensely satisfying. Really cool!
I agree with Elastiskalinjen that the best strategy was to stay behind cover. Maybe a nice solution would be that if the needle got stuck in walls if you miss your aim or when it returns at the end of the timer, you'd have to retrieve it by hand.
Really cool style and the core mechanic is fun. Definitely want to see this one expanded into a bigger, deeper game!
I really liked the trail behind the needle. I found it pretty satisfying to play with the needle in an empty room.
Fantastic idea, I'd love to see this expanded upon!
Really great work! Like the style and how it all feels! Would love to see some risk reward system, as for now the best tactics is to hide.
wow! I really liked it! =) I think a good idea is that you could make the enemys more challenging because the weapon is pretty powerful
A very good game, I love the idea, but I think it could be even better with some sort of magnetized foe, because sometime you nearly touch them but don't and it's a little bit frustrating but except for that , congrats it's one of the best I've played so far :)
This was really fun to play!
It's easily one of the top games I played for this jam.
------
Hey, we made a godot game too. Check it out!
![](https://img.itch.zone/aW1nLzIzNjMyNzIucG5n/original/%2BbCEYX.png)
Could see this as a "dungeon crawler" or just with elements of procedural generation.
Absolutely love it.
P.S: The web version is "bugged" as the player doesn't take damage at all.
Good design, but why is health doesn't change? It's cool that mages go away from player, visuals and sounds are pretty good, full adherence to the Theme, I liked it.
This game has wonderful mix of a strong core mechanic and great presentation. This is brilliant entry.