Cool game, I like it!! The minimalist art and the mechanics are pretty great . At the beginnig I lose on the first rounds but when I figured out how it works I enjoyed it so much (more than I expected).
Nice job!!
Criteria | Rank | Score* | Raw Score |
Design | #153 | 4.125 | 4.125 |
Overall | #211 | 4.097 | 4.097 |
Originality | #243 | 4.208 | 4.208 |
Adherence to the Theme | #669 | 3.958 | 3.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cool game, I like it!! The minimalist art and the mechanics are pretty great . At the beginnig I lose on the first rounds but when I figured out how it works I enjoyed it so much (more than I expected).
Nice job!!
This is a really good take on the theme, and a unique concept. Also really nice colour schemes (Though some colours were a bit too similar sometimes). Is it randomised every level?
I really love how intuitive the game is. It really just explains itself with no text.
This is clever and fits perfectly the theme! The game mechanics are clear and simple. It's quite challenging but without putting pressure on the player. One small flaw ist that some are hard to distinguish from each other. BUT I could play it for hours and for sure I'll play it later again. Hands down, for me is this one of the best games in this jam so far.
This is very chill (suggested soundtrack: https://hotelpoolsmusic.bandcamp.com/album/hotel-pools-constant) It took me a couple tries to get the trick, but once I did that I feel like there wasn't much to the puzzle, beyond a "Where's Waldo?" style spotting puzzle. Still, I played a lot longer than was hard just because I enjoyed clearing the board, so...
Hey, nice job! I appreciate the fact that you only were able to work on this game on Sunday, but I think this game provides a polished experience nonetheless.
Design [3/5]: There are two things I love about this game. The first is that every puzzle has multiple solutions, allowing players to choose their own path. The second is that the game doesn't bombard players with a patronizing tutorial. The developers knew that players were smart enough to figure out how the game works without hand-holding or even any text tutorials. After poking around for a bit, it becomes clear what the objective is and what you need to do to avoid trapping yourself into an unsolvable situation. I love that the goal of the game and how to achieve it isn't immediately obvious, but something that you have to discover through the gameplay itself.
Having said all of that, I don't think there's too much to the experience after that. A dominant strategy quickly emerged for me, and it wasn't long before I was just blowing through levels. I don't think there's enough depth to the gameplay to keep me engaged for longer than a couple of minutes. I think that what is there is executed brilliantly, but I think the gameplay gets repetitive very quickly, and I don't see how it could be expanded upon to add variety without destroying the simplicity (which, I believe, is one of the selling points for this game).
To sum up: I enjoyed playing it, but only for a couple minutes, and I don't feel very motivated to go back for more.
Adherence to the Theme [5/5]: The object of the game is to remove all the puzzle pieces until only one remains. Nice job!
Originality [4/5]: There's a card game called Set which is pretty similar to this game. Players have to form sets of three cards based off of color, shape, or number until the deck is exhausted. It's an interesting puzzle game, and it's functionally very similar to your game. Having said that, I think your game is still original due to the artwork and the ultra-simplistic design. After all, Set has an instruction manual that teaches players how to play the game, but yours doesn't require any such handholding. It's really nice!
Great job! Hope to see more from you in the future.
Intriguing! I like the style and the concept, though it could use some sound effects to give that extra juice. But overall really great job!
Very cool! Some of the interactions get a bit buggy if you're moving fast (could use multiple colliders to help that) but other than that its a good concept that was executed well :)
Quite interesting concept and nails the theme. If it had some sounds it would be great
Leave a comment
Log in with itch.io to leave a comment.