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ButterBullet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #165 | 4.100 | 4.100 |
Overall | #169 | 4.150 | 4.150 |
Originality | #324 | 4.100 | 4.100 |
Adherence to the Theme | #357 | 4.250 | 4.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It such a lovely concept. Nice graphics and music. However, the difficulty gets way to hard when introducing the "pull" mechanic. I still like the idea a lot, but it needs more work. Still, great job !
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Very fun and also challenging. I can easily see this made into a full fledged game. Great work! :)
Cool game! I hoped that the magnet hand would be used to solve levels, but was a bit surprised about the amount of precision that was asked of me, even on the first level (level5) on which the concept is introduced.
Yeah, I realise it should have been a lot easier to control it so it wouldn't have been so hard. A lot of the levels require precision because I wanted to keep the levels from being cheeseable.
Loved this game! I was legit trying to beat it. Would be amazing if you continued to run with this idea.
The game is very good, very clear, responds perfectly to the commands. I had a good time playing it. Well done :)
Nice work, I enjoyed it! :)
Really fun! Great idea, great execution of the "one bullet" concept, love the feeling of the ricocheting and the magnetism/telekinesis. Good art and sound to boot.
My only nitpick is that the game feels really hard pretty early on, especially because of the sticky walls. But still, really cool game! Love it.
Thank you for your kind words.
This is a cool idea, and I like the game. A boomerang (or "butterang" in the game) is a great way to approach the "sidescrolling shooter with only one bullet" idea.
Design [3/5]: The core mechanic of the game is fun. Throwing a precision shot with the butterang feels so good, and pulling it back towards you is a nice addition. I thought the consequence of being able to guide the butterang with the magnet hand was a really interesting and emergent mechanic of the game, so I applaud you for that. I have two problems with the design that stood out to me:
So, overall, it's a really cool idea, but I don't think the design was focused enough (unnecessary combat mechanics) and I don't think the levels emphasized the game's strengths. That second point is disappointing, because I think the game's strengths are actually *really* strong.
Adherence to the Theme [5/5]: It's a sidescrolling shooter with only one bullet. I think it fits the theme nicely.
Originality [4/5]: The idea of a shooter game with only one bullet that you attract back towards you with a magnetic force has been done before (check out Titan Souls for a strong example). However, Titan Souls is a boss rush game with a top-down perspective, focused heavily on combat rather than puzzle solving. This takes the "one bullet" idea and puts it into a physics-puzzle game, which deserves plenty of credit for uniqueness.
Overall, nice job. I like the idea and I'd like to see you continue your pursuits as a game designer!
Thank you for the feedback. It is very much appreciated.
Technically brilliant, tight controls, and really well designed. Love this.