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This was a great concept, but I was able to jump on the boomerang, but not easily- the player is too "slippery" for this kind of platforming and the boomerang movement is too chaotic when thrown- but maybe it is just me that I am bad at platforms :-D. I would suggest to let the boomerang move predictably after thrown (e.g. like Mario Odyssey) for a better experience. I liked the mood and the aesthetics the most. Great job!

Thanks for the feedback! I agree, more predictably would certainly help with the boomerang jumps and I'd definitely like to make the character less slippery. Too many times while testing I found myself going somewhere I didn't want too due to one or both of those factors.