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A jam submission

TetrwellView game page

Climb the Tetris well to escape!
Submitted by Flowt (@flowt_x) — 12 hours, 55 minutes before the deadline
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Tetrwell's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#8573.6233.623
Presentation#10733.5283.528
Overall#10853.3023.302
Fun#11083.1893.189

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Slippery smooth character movement and crazy tetromino platforming

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

This reminded me of an older flash game with a similar premise, I loved the concept then I still love it now. Great job! :)

Submitted (1 edit)

Fun game.

The only thing is that if i am traped, the game doesn't end and i am trapped forever until I close the game. Maybe add a game over for that?

Developer

You can hold R to restart!

Submitted

I see. nice!

Submitted

Yours is the second Tetris based game I've seen the jam but both are totally different  in execution. Fantastic twist on the theme IMO and lot of fun to play. I did manage to find a nice nook among the bricks to hide and after that while the score didn't go up, the game didn't end either! A couple of niggles: I didn't think the music went with the game at all and secondly the falling off the edges of the bricks because of the momentum was quite frustrating (although it does match the "out of control" theme I suppose). But I would love to see this implemented with more precise control mechanism to see how that turns out. Nice game!

Submitted

I like the concept but I think the concept was already done before. I think it was  in a level of I wanna be the guy?"

I would play it more but I'm not fond of the slippery controls. I think it would have been better if it was much tighter and the blocks instead came down at a faster rate. Also I don't like how the blocks trap me inside and the level keeps going even when the blocks reach the top of the screen.

Nice music though, good thing it is based off of a public domain folk song.

Developer(+1)

The slippery controls add another axis of mechanical skill that can be mastered. I've seen it mastered frequently with people who spend more time on the game. Although it is a bit much, the slipperiness makes for a more engaging game. Also, the blocks fall at a faster rate the higher you climb and longer you play.

Submitted

Cool game! Clever idea mixing a platformer and Tetris. It would be nice if the character stops a little faster when not moving, but besides that, I think you did a great job!

Submitted

Thats a reeaaly nice twist on a game so iconical for us all. I'm so happy to play experience's like this one that not only is a original experience but also a homage to video game history. I'm only wish that you guys had more time to polish the jump some more (the slide is very annoying.). 

But that does not erase the richness of your concept! Congrats! 

Submitted

I really liked this concept, and that horror of anticipation of being crushed by a tetris piece is just right!

My platforming skills are not fantastic so I really struggled to make progress with the very precise platforming. I read that the floaty controls were intentional.. but I don't think that you needed it -- I felt the situation of being trapped inside of a tetris game pretty out-of-control by itself.

Viewing comments 27 to 21 of 27 · Next page · Last page