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Gone Haywire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1836 | 3.174 | 3.174 |
Fun | #1860 | 2.870 | 2.870 |
Overall | #2350 | 2.783 | 2.783 |
Presentation | #3449 | 2.435 | 2.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't control the main robot character, who instead plays cards automatically. The monsters are not controlled themselves, instead you control them.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Cool twists on a card game~ The cards had some cool abilities too. Must be hard to code a card game haha. You should keep working on it and polish it up with sounds and animations. Congrats on submitting a cool card to the jam! Please check out mine if you haven't :D
Really good gamea and a fun mechanic,
first time I read that I had to build a deck and play them I thought that was too much for such a short game.
but after realizing I have to build it by picking one card each round was great,
I really like the idea of that,
other than mission audio and not so polished looks,
great work, keep it up
Yeah, it's inspired from deckbuilding roguelikes like Slay-the-Spire. And yeah, looks/audio are suffering, fully expect a low presentation score - something to improve for next time! (not leaving stuff like that to last minute)
Great idea and gameplay! Would be really great with a bit more polishing, so hopefully you'll keep deving it.
Thanks! Agreed that the polishing is lacking lol
What a good game! You have a good idea here, you have a nice presentation. You made a very good job. Keep creating games!
Glad you enjoyed it.
Nice work and fun card RPG. Lots of cards and options to play with
Thanks! Definitely focussed more on card variety than things like audio or graphics, glad you enjoyed that part!
Awesome game. Very impressive, given such limited time. I have managed to get to stage 12. Multiple enemies seemed to be much more difficult. Perhaps giving enemies less energy, if there's more of them would be more balanced?
Impressive amount of cards and effects. Very cool!
Thanks! Yeah I noticed that too while testing. I wanted to encourage more AOE cards but I think some kind of dynamic scaling like you suggested would be cool.
Very nice card game, great job!
Thanks! Appreciate it.
A decently made card game. One of the better games I've played so far (though it is still early yet!).
Thanks for playing!