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GlitchyLand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2570 | 2.800 | 2.800 |
Fun | #3123 | 2.400 | 2.400 |
Overall | #3319 | 2.450 | 2.450 |
Originality | #4022 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the more you play, the more you lose control of the "controls"
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I like the world-switching ability! that's a really lovely touch. But I would have been a bit happier knowing what I'm supposed to attack first and to keep away from... as such, "dying" is the only way of learning. But really cute and nice implementation!
Nice game! Hard but nice! I like the mechanics but I with I had more feedback on when an enemy is weaker or stronger. Also it wold be nice to have levels to pass so it doesn't feel endless... But very nice game! Congratulations!
Switching worlds is a cool idea and whacking enemies is quite fun. You could easily develop this furher. Cool sprites also! :)
Once I figured out that you had to hold the space bar to attack and not just tap it, the combat was actually kind of fun. I think more could have been done with the different worlds mechanic but overall it was pretty fun.
Nice visuals, i enjoyed the game!
the graphics here are amazing and gameplay wise this is quite solid. However, the game is quite unoriginal in following the theme. I understand its about killing monsters that are on the loose, but thats just any other game where you have an enemy. Besides this, the game was top notch, and I would love to see your team perhaps expand on this and make a full release, who knows?
Thanks for the mostly positive feedback. For the theme, we had more in mind, however it was more our ideas that went "out of control" while the deadline kept coming closer and closer (the map should get more and more "glitchy" the higher you "corruption" gets, but we didn't have time to implement it). But for out first game and jam we are still proud of it, and will probably continue to develop it :)