Really dig the visual style and overall presentation, definitely took a minute to figure out what was going on and get a handle on the controls, but, when I did it was a lot of fun, nice job!
Play game
Wetline: Turku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #425 | 3.966 | 3.966 |
Fun | #1004 | 3.239 | 3.239 |
Overall | #1238 | 3.239 | 3.239 |
Originality | #2208 | 3.023 | 3.023 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Car has funky control schema and the need for collecting power pellets that hide game altering effects.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
There's a real fine line with the theme of Out of control when it comes to making movement and navigation tricky. I think you did a good job tho! :)
No definately dit not come as negative at all. It is just something someone said somewhere, I myself really cant enjoy anything with bad controls as the character movement is usually the center of the core gameplay, so if that is not fun then the game is not fun. There are of course exceptions here but then the core gameplay loop is usually tied to something else rather than "controlling the character" :)
- antti @ juicy.games
Great game, Love the aesthetic. Controls were a little confusing at first but I got the hang of it in the end
The game looks amazing and the concept is solid and well executed. Well done!
The controls definitely require some conscious thought if I don't wanna crash headfirst into those nice looking pixel-art buildings. In a word, I'd say this game is "Juicy" > w <
Wow this game looks beautiful! Good job making it all during the jam!
The art is definitely the selling point on this one! As for the game-play; it's solid, but simple, and does a good job conveying the theme
So out of control xD i couldn't get the controls even after few minutes of play...i feel like it would be great to give some instructions on how it works or make it less confusing
You are definataly correct about controls being visible.
They keys are just arrow keys, up for throttle, left/right for turning, down for rolling the car. Collect the pellets to get more gas, and try to go as long as you can, Gas is on the right upper corner counting down. Remember to put pedal to the medal! As that is kinda the point.. to go forwards. :D
Hope to see you try again to get bit more out it, I promise you its worth it ;D
Thanks for feedback!
It's a really fun game with a cool concept and polished mechanics. The game changing effects are also really creative. Good job!
Can't believe how pretty and juicy this game looks and feels. Love the fun casual gameplay!
Very fun game with awesome graphical style! I'll eat my own shoe if the controls of Wetline wasn't inspired by Triplane Turmoil.
My favourite thing to do is backflips, we should get more points for that ha ha :D
Well... You aren't wrong! You might like to check out this other project we've been working on for a while: Triplane: Furball ;D
Thanks for the feedback, really appreciate it! Maybe we can implement a backflip mechanic in the post-jam patch. :think:
t. Iiro @ juicy
Felt nice to play, though I wasn't entirely sure of what was going on. I didn't know that "Bensa" was fuel so I was mostly tried to avoid them. The effects were cool, but I wasn't aware they weren't just things to avoid! The controls are interesting, though I wasn't sure what flying upside down was for? It all looks really cool, and the soundtrack helps make an interesting atmosphere. The controls feel both nice and out of control, Great job!
Thank you for the feedback! :)
Thing with fuel is the players choice if they want to risk it collecting all the pellets and have plenty of fuel or choose to collect only some of the pellets and risk having the fuel run out. Definately agree that the UI should better inform the player about "fuel running low" and use a more clear method for infomartion but there simply werent enough time for us :)
Upside down flight was originally intended to invert the control but I disabled it as I dont like to fly that way :D And never remembered to turn it back on! It was also supposed to be another "power-up" to randomly invert your fly-controls. :shrug:
Thanks alot for playing! :)
- antti @ juicy.games
Really nice art style, love it! Hope you guys will continue expanding it!
I wish the game had been less punishing, because I really like playing around with these controls and would have enjoyed it more in a different environment. Great vibe, and the controls are... super weird, in a good way.
Well... if you like the controls.. You .. could check our very old demo in our itch homepage (The very first thing uploaded ). You might find some similarities..
But I must warn you that it is very old :D (BUT SUPER FUN! :D) ... and still in .. not-that active development.
Thanks for playing and thank you for the feedback! :)
My god, the funkyness just oozes out of the screen! I love that vaporwave pixelart aesthetics your game's gotten there.
Also, the controls felt like I was driving some sort of glider? Like the Elytra in the minecraft. It was fun! although it was a bit jittery & tends to go chaotic and out-of-control (hell yeah, theme adherence) pretty fast if you tried to do some sick backflips.
My best score.. or 'matka' was 4888.13! Good game.
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