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outofcontrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4252 | 2.236 | 3.000 |
Presentation | #4841 | 1.789 | 2.400 |
Overall | #5172 | 1.565 | 2.100 |
Fun | #5329 | 1.267 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I don't understand, I just have a black scr... Wait, hold on. What is happening? Whoooah!
On my first try I didn't understand what I was doing at all, and if it had any influence on the game, but it was pretty psychedelic already. And you're right: the album linked in the description goes perfectly well with the visuals! It was a great experience already.
Then I read the comment below, so I launched the game again and maximized the amount of squares, until there was so much that it stopped being squares, and it was like watching colorful clouds, or tv static, lines and shapes in a 3D space and my god, it's full of stars!
I really like those kind of contemplative experience mixed with procedural art. It reminds me a lot of Panoramical. Speaking of which, I think the game would benefit from some dynamic audio too! :D At least to provide a little bit of feed-back. Even if it's cryptic, it would be nice to know that pushing buttons actually have an impact on the game!^^
Anyway, while minimalist, this was a very pleasant game! :D
Thanks a ton for playing! I was thinking the same thing about it needing audio. My main worry was that any audio I added to the game would be fairly obnoxious and it might be better to direct people to use their own audio. But if I do an experience like this again in the future, I'll definitely risk it and reach out of my comfort zone and add audio :D
This is a very interesting concept for a very visual and casual game. It would benefit greatly from an introductory screen explaining what to do to see the pretty colors, or a logo splash or something to indicate that the game isn't just a black void of nothingness.
Great try! Keep working towards your goals. You've got some great ideas.
Thanks for playing! I agree, the controls aren't clear enough so a lot of people will just end up back at the blackness. The "game" is pretty simplistic atm, so giving the controls away right off the bat (hold down any key when things are moving upwards) might give too much away. But then again, it should be more of an experience than a game to figure out, so I'll consider updating the game post-jam with a splash screen
Got a short burst of the shown coloured boxes, but then black screen :/
Yeah there's a technique to get more colours. Basically when things are moving up, hold keys down and the screen will fill up more.
There's not much of a game, just some colours to look at if you're into that kind of thing
I keep getting a blacks screen when i try to launch the game. Not sure what i'm doing wrong here.
Yeah "puzzle" to the game is to figure out how to add more (then remove) everything. Basically when you see things moving up/down hold buttons down to add more to the screen. If they're moving sideways, then it'll remove things to screen. So if you hold always, you'll get a brief moment of colours then a bunch of blackness
There isn't too much game here, just a bunch of flying colours if you're into that kind of thing
Ah I see! Well you might make it a little less likely to only see black screen because that's a pretty quick way to make someone think your game is broken. Nice job on the jam anyway!
That's a good point. I think to take this kind of concept further I'd need to figure out a way to give feedback to the player more clearly.
Thanks for playing my little colour thing!