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This is a very interesting concept for a very visual and casual game. It would benefit greatly from an introductory screen explaining what to do to see the pretty colors, or a logo splash or something to indicate that the game isn't just a black void of nothingness.

Great try! Keep working towards your goals. You've got some great ideas.

Thanks for playing! I agree, the controls aren't clear enough so a lot of people will just end up back at the blackness. The "game" is pretty simplistic atm, so giving the controls away right off the bat (hold down any key when things are moving upwards) might give too much away. But then again, it should be more of an experience than a game to figure out, so I'll consider updating the game post-jam with a splash screen