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Uncontrollably Ghosts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2431 | 2.643 | 2.643 |
Overall | #2436 | 2.750 | 2.750 |
Presentation | #2527 | 2.821 | 2.821 |
Originality | #3218 | 2.643 | 2.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't select your weapons and the waves are getting out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Great game for a game jam! Took me a few tries to realize what caused the guns to change. Would be helpful if there was a sound made when the weapon changed. Impressive what you did with the time making the audio, animations + art!! You should be proud :)
I liked your art, and the weapon switching fit the theme well. I think the collision detection was abit off, I lost health even when the demons were far away.
If your weapon switches to the red button and you shoot, you will take damage. this is probably the reason you were taking damage. I had the same problem but it stopped after I realised this.
This game makes me go YES!
I liked the background music and the art, could feel that there was a backstory to the character. Made me rethink my normal strategies in games like this since I couldn't spam the shoot button without dying, took me a couple tries and had to learn the hard way. Great job :D
Interesting mechanic, will it be more helpful if the weapon change with some feedback, maybe a sound or a message because is hard to notice it, also more sound and visual effects in details will improve the gameplay experience (totally understand by the limit of time), the three heart with no recovery add more difficulty of the game. The art and the music is pretty good and suitable. Good work!
Could do with some more audio feedback, making it clear when you changed weapon and took damage.
Kinda confusing to understand at first, and there is a bit of a lack of sound effects. But i really like the concept you came up with for the mechanic with the "red button". It just needs to be explained better :/
Most of the art is good, but some was not as polished. (We only had 48-hours right, so I can't really count it against you.) Some more sound effects would push this even further. :)
It took me a while to understand why was I dying so often, but once I got it, it was incredibly fun to play! Thank you!
Thanks for playing!
The music and art are really great, I feel like they add a lot to it!
The controls were hard to get into on a laptop, but I don't think that's a fault of the game. I imagine they'd work really well with a mouse.
It feels great once you get into it, you feel pretty savvy.
I couldn't tell why I died on a couple occasions, but I'm unsure if that was a glitch or if I just missed something.
I think it's pretty solid! With some more work it could be a really decent game!
Thanks for your feedback!