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Sorry Bad Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2753 | 2.824 | 2.824 |
Presentation | #3498 | 2.412 | 2.412 |
Fun | #3864 | 2.147 | 2.147 |
Overall | #3940 | 2.235 | 2.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The project is very much out of my control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
either needs a win state, or acknowledge that this was created to specifically drive someone insane lol. cool concept. needs a win stat but I almost want it to be less obvious. like if you hang in there for 3 rotations you move on but you don't know that until you do it.
If you plan on continuing on this game after the jam, you have a lot of potential. The game just needs a objective to get to on every levels and a bit of level design to become a parkour platformer with tight controls ! Nice work !
Obviously not finished, but i had fun completing the loop 2 or 3 times.
No win state, need to add some variation to diversify gameplay over time. Convoluted control scheme. If implemented a point system from time survived could actually be good
Cool concept for a platformer. One suggestion could be to experiment with the hitbox so it behaves in less unpredictable ways, although maybe that was intentional in the first place :)
Cool ideia but the game starts to get a bit repetitive. Cool game in general
I think this idea could work well with the theme, but there wasn't quite enough here yet. Maybe the rotation should get much faster with time? So that idling doesn't work any more.
I thought it was interesting how you could get further in the game by doing nothing, it kinda goes with the theme in a cool way