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tomruxley

111
Posts
5
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A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Thank you! That's a good point. I think the buff vs. damage definitely could have been balanced better.

Great work! Just like everyone else said. This is amazing for 48 hours!

Thanks! I'd like to improve the graphics in the future.

I like the art and sound! The puzzles were fun too

Thanks! I'm glad you enjoyed.

Unlinking makes this a neat take on the popular puzzle-with-two-characters-that-move-together interpretation. I also liked the nice sound and simple but satisfying graphics.

Thank you!

Thanks! I think I'd like to take this game a bit further and see how it goes

Interesting idea! The player sharing the health with the enemies was  really neat. I also liked the art and animation in particular.

Thanks! I'm glad you liked the progression curve

This was tricky and well-polished. Well done!

Thanks! I agree; improving the graphics was next on my to-do list when time ran out :)

I loved the graphics and sound effects! The core mechanic and puzzle design were great too. The last level was particularly funny. I do think the controls and physics could be tightened a bit, but it's still a lot of fun!

I really enjoyed the manic Papers-Please-style trying to match heroes to quests effectively and quickly. It was a fun mechanic and felt pretty polished!

Thanks!

Thanks!

This is a nice game! I like the simple gameplay and satisfying sound effects

Thanks! Yeah, I don't have much experience with SFX haha. Thanks for the feedback on the aiming!

This is a great start to a puzzle game! I liked the Baba-is-You-style mechanic where your actions are changeable based on other factors. Great work! I'd be interested to see more levels.

Thanks for your feedback!

I liked the simplistic art style! Trying the control the ball was an interesting challenge.

Thanks! I had hoped some players would take on that challenge

I liked the polish and the puzzles! I agree with some other commenters that a grid system might have made it a bit better.

Thanks!

This is such a neat game! I really loved switching between the two modes. The sections when you were separate was a little difficult for me, but it was hectic and fun!

Thanks for playing!

This game is charming! I loved the cute art and relaxing music, and the dual controls provided a nice challenge. I do think there might have been a little too much mass on the characters, since it was hard to get them going and turn.

Thanks! I'm glad you liked the buffing idea. I do wish I had more time for art though; you're right

I like the simplicity! It was interesting to have to decide whether to keep going away from the tree to find water or turn around to protect the tree.

I like the interesting theme and really love the minimalist art style!

This was amazing! I loved the adorable low-poly art, the fantastic music, the crunchy sound effects, and the delightful weirdness of it all. The core mechanic was also really unusual and interesting. That last section really broke my brain in the best possible way! I do wish there was more of an indication that you need to pick up the glue to get through the E, since I had a hard time figuring that out and almost quit before the really good part.

Oh, I know all about feature creep. It's still a lot of fun!  :)

I like how the attacks are nice and juicy! The low-poly 3D style is cool too. I wish there was a little more information on how to choose the right combination of weapons. Are we supposed to match the colors on the bottom to the colors on to the colors of the enemy? Or find out through trial and error which of the combinations is best for each enemy?

I like the simple mechanics and the adorable wizard. The climactic ending was also pretty cool. And I loved the alternate title screen

I'm glad it kept you entertained for a while! Yeah, sorry about the sound effects; I'm still new to that. I think you might be right about the ammo amount too. Thanks for the feedback!

Thank you for playing!

It was really interesting to learn about this form of woodworking!

I like this! I agree with others that it could be extended into a full game, though I think if you were to do that, it'd have to be a bit more fast-paced and frantic, like Papers Please (which you mentioned as an inspiration). Also, is it supposed to stop if you connect the [s-SPOILER] to the [g-SPOILER]? For me it just kinda stops, like it let me move the cords around but no new calls came in.

Interesting take on the theme! I also liked how ridiculous this one was. The pews bouncing around and getting in the way added an interesting challenge.  Most of all, the fail state was really interesting! I like how it's you getting slowed down and caught instead of just having a health bar, making it feel more frantic.

What a clever idea! I loved the arcade cabinet aesthetic, and I liked how a lot of the levels forced you to make inconvenient choices.