Thank you! That's a good point. I think the buff vs. damage definitely could have been balanced better.
tomruxley
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This was amazing! I loved the adorable low-poly art, the fantastic music, the crunchy sound effects, and the delightful weirdness of it all. The core mechanic was also really unusual and interesting. That last section really broke my brain in the best possible way! I do wish there was more of an indication that you need to pick up the glue to get through the E, since I had a hard time figuring that out and almost quit before the really good part.
I like how the attacks are nice and juicy! The low-poly 3D style is cool too. I wish there was a little more information on how to choose the right combination of weapons. Are we supposed to match the colors on the bottom to the colors on to the colors of the enemy? Or find out through trial and error which of the combinations is best for each enemy?
I like this! I agree with others that it could be extended into a full game, though I think if you were to do that, it'd have to be a bit more fast-paced and frantic, like Papers Please (which you mentioned as an inspiration). Also, is it supposed to stop if you connect the [s-SPOILER] to the [g-SPOILER]? For me it just kinda stops, like it let me move the cords around but no new calls came in.
Interesting take on the theme! I also liked how ridiculous this one was. The pews bouncing around and getting in the way added an interesting challenge. Most of all, the fail state was really interesting! I like how it's you getting slowed down and caught instead of just having a health bar, making it feel more frantic.