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ajacobson247

20
Posts
A member registered Sep 11, 2017 · View creator page →

Creator of

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This game feels great to play! Get's pretty intense in later waves! 

Interesting! I think it crashed on me once, but you did a good job about capturing the atmosphere

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This is very interesting! I like that it is meant to make you feel a specific emotion and it's very impactful lol. My anxiety went quite up, but I was also laughing.

One of the better games I've tried in this game jam. Well done!

A bit easy and I don't really understand the theme. But pretty fun!

Really awesome concept! Very fun. Liked the art direction. Had a similar problem to others where after I got to 9 screens, the game kinda just stopped. It'd be interesting if you other levels, and maybe after you beat the 9 screen stage you "win" that level or something. Well done, though!

Interesting style! Had some trouble figuring out where to go

Interesting style

Interesting concept. Seems fun, but I couldn't get past the first red dropping block :/ 

Pretty fun. I'd recommend speeding up the movement a bit. Also, didn't really get "out of control" from it

Really enjoyed this game! It'd be neat if there were levels or an end goal with a high score, but definitely one of the most original ones I've tried thus far

Impressed for both your first game and doing it in one day. 

I agree with others that a scoring system would be nice to have! Good job!

Liked the particles and lighting. Agree with another comment here I wish I could aim with a mouse, but I get why you chose not too. Good job!

Congrats on your first game jam! I like the feel, but agree with most of the comments from Chris. 

I was confused at what would or wouldn't cause my stress to rise. I thought it'd be cool if you could have more enemies that were coming towards you, which would be much more stressful for the player if they lose control, while being chased. But, there's also risk of it feeling unfair, so it may require some tweaking. 

Like everyone else has said, the art is wonderful! Interesting mechanic and atmosphere. 

Didn't feel too threatened by the things attacking you, cause I was able to free myself pretty quickly. But, I like the concept and where it could go!

Definitely recommend using the keys! I beat the game, but that was the only way lol.

Fun time though! Like an inverse Doodle Jump.

Really enjoyed playing through this one! 

Level 6 was a bit of a difficulty spike, but I liked the challenge. I agree with some other comments about the first few being solvable from the bottom, which led me to initially forget that I could move around the map. 

Good job!

Enjoyed the game! Might just be me, but I feel that the hit box on the rockets only is a little too big.

But, I may just be bad. The other stuff felt fair though. I know it's an endless runner (cause 48 hours), but I'd be interested to see how it'd play with levels where the plane is broken differently (tilts left sometimes, rights sometimes, down, up) and you have to get to the end or something. 

Pretty original idea. Agree with some others that it could definitely use a little more polish, but it's 48 hours.

Had pretty good fun! High score of 68, which I have no idea if that's good or bad haha. 

I will say, if you lose an axis, the game becomes almost near impossible it seems to recover, but still good job! 

I quite enjoyed this game! Made it to level 7 after a couple of attempts before losing. But, it's a very cool and fun concept. 

I liked experimenting with strategies for each level. Seems like an interesting idea to build upon. 

Nice work!