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Ctrl Cannon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #951 | 3.571 | 3.571 |
Overall | #1763 | 3.029 | 3.029 |
Fun | #1824 | 2.886 | 2.886 |
Presentation | #1954 | 3.057 | 3.057 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you play the game you run out of keys to control your character with. Also, the arrows fly "out of control" keys.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Very fun concept of pressing buttons on the keyboard to move to that key. Well done!
I was a little confused because I originally thought I was supposed to collect the arrows, because the sfx made it seem like collecting them was a good thing.
Thanks for the feedback! I can definitely see how the sound could be interpreted that way.
Interesting concept. I like the sfx but is a little to much if is only the sound you listening, try to mix other. Nice job
Yeah, I pretty much just threw the sfx in at the last minute after realising the game was completely mute. I should prioritise sound a bit more next time. Thanks for the feedback!
Very interesting. Quite a fun challenge, only made it to 43 seconds. Great job!
This is a really interesting take on the theme! I love how chaotic it is, its definitely panic inducing trying to remember where the keys are as someone who isn't very good at touch typing xD
Really fun game! I was a bit confused at first so maybe some instructions would be good?
Any sort of instructions completely slipped my mind in the heat of iteration. I’ll try to keep it in mind next time. Thanks!
This was really cool and creative! Think reached 100secs.
Dude this is genius. I could only get to 20 seconds haha! Well done!
Sometimes the pure RNG can be pretty harsh. Thanks!
Incredibly creative! Using the keyboard as a movement grid was a smart idea, and not being able to use the same key twice added some extra depth.
Thanks!