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Wired Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #204 | 4.066 | 4.313 |
Fun | #391 | 3.653 | 3.875 |
Overall | #400 | 3.712 | 3.938 |
Presentation | #510 | 3.889 | 4.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game displays the management of simple instructions blown out of proportion.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Great game! Reminds me a bit of Shenzen I/O, if in simplified form. The description said to read the included PDF first, but I went in blind and it worked out fine. Some combinations were kinda intuitive, others I found by trial and error. The only thing missing for me is some sort of goal or end game. Other than that, really great entry. Well done! ;)
This game is Amazing! I loved it, it's a really clever concept and an art style that stands out! good job! rated! please check out my game too :D
Wow, this game is awesome! I even can't tell you how long I've spent on it. I even took notes on a sheet of paper to keep track of the fastest way to produce each resource. So far my record is 86 modules.
This is amazing! Really reminds me of Keep Talking And Nobody Explodes. Frantically switching between the game and the PDF definitely felt out of control. If you make this into a full game PLEASE let me know. I would buy it for sure. =D
Side note: This game makes me yell absurd things like "SQUIRREL? UH. SQUIRREL IS LOVE PLUS LEAF! I DON'T NEED MUSIC ANYMORE I NEED SPIDER!" I love this.
As much as I love the presentation of having pdf manuals separate to the game, I really think it wasn't necessary here - I think it would be more fun if the symbols broke down into more logical progressions it would make the game more intuitive and I think this one lends itself to being figured out on the fly rather than a more slow and methodical approach.
That being said, I absolutely love the idea and the juice is on point - it felt so satisfying to patch things in and move the leads around, ripping them out and letting them fall, and the frantic network of wires you end up with lends itself well to the theme - the game's just as much about cable management as it is about figuring out the combinations!
Overall, an excellent submission, well done on getting it out!
I love this game. This is like space chem, factorio or opus magnum, only that you have to react to what the level throws at you. Only bummer is that there's a bug where your score and timer don't reset when you restart the game after a game over.