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A jam submission

Car ChaosView game page

See how long you can survive when you forget how to drive a car.
Submitted by Romma — 3 hours, 21 minutes before the deadline
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Car Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#11133.1853.185
Originality#13093.4073.407
Overall#17393.0373.037
Presentation#30562.5932.593

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every time you perform a control, a new action is assigned for that key. This frequently results in situations where you must regain control of the car with limited and counter intuitive actions in order to avoid crashing into things.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Such a unique idea! I love the randomness, it sort of feels like a driving Tetris game. I did feel like I was moving very fast right off the bat and there were a couple attempts that ended right away due to the random seed, but overall it challenged my brain a lot and made me realize I need to work on my reflexes!

Developer

Very glad that you like the idea : )

Yes some of the games end immediately due to the random placement of boulders. I Initially thought about giving the boulders a preset location, however due to time constraints it was faster and easier to just place them randomly. Also yes I also think I could have cut the speed a little, it is a bit too punishing as is.

Now that you mentioned it, the game does in fact have some similarities to tetris even though I didn't actually consciously draw inspiration from it. It's strange how this comment actually made me think my own game in a different light : D

Anyway thank you so much for trying my game and giving great feedback : )

Submitted(+1)

nice concept, didnt got it first.:D its hard to keep track where the car is facing so its easy to missklick..but i guess thats the point. many trys the game startet with a already crashed car :(.

Developer

Glad you liked the concept : )

Yes unfortunately due to time constraints I did not implement a way to relocate the boulders if they got near the car which sometimes causes the game to immediately be over when the boulder spawns directly on top of the car. Originally I had planned to put all the boulders on preset locations but ultimately I went with random placement because it was way faster to implement within time constraints.

Anyway thank you so much for playing my game and for giving great feedback : )

Submitted(+1)

This is so creative!! I love it. Got to 50 seconds. As others have said, the game is lacking sound and juice, but it's understandable.

Developer(+1)

I'm very glad you liked the game. 50 seconds is a great time : )

Also thank you for being understanding about the lack of juice. Creating your own game engine comes with the cost of having to plan quite hard for your approach on how everything is organized and implemented in a sensible way. I had most of the framework already completed, however I still had to implement many features during the jam which takes a lot of time away from creating the game itself.

Anyway thank you so much for playing my game and for giving great feedback : )

(+1)

Managed for about 30 seconds. The 3 sure mess you up. Interesting but hard to see as a full game. Chaotic nonetheless.

Developer

Yes the game initially had six gears and reverse however that made the gears come out way too frequently so i limited it to three : D The idea was that the player had to learn to manage the faster gears by lowering the cars speed as soon as possible after raising the gear in order to get rid of the higher gear choices or that the player sometimes had to raise the gear in order to have a more suitable steering option for a tough turn creating a sort of risk and reward system. However I too feel that the third gear might have had a bit too punishing speed boost.

Anyway thank you so much for playing my game and for giving valuable feedback : )

(+1)

Took few tries to understand the game and controls. It has a cool potential with better feedbacks (juice) !

Developer

Yes the controls might be a bit difficult to understand. I definitely should have made a more fully fledged tutorial. And yes due to time constraints some of the planned polish such as sound effects for example had to be cut which is a shame since I'm sure it would have added a lot to the experience.

Anyway thank you for trying my game and for providing great feedback : )

Submitted(+1)

That was way too challenging.

If the onscreen controls were somewhere near the car,it would be easy for me,but that's the challenge I guess.

Nice game anyways :D

Developer

Yes I had originally planned to place the controls right next to the car on all sides, however I thought it might have blocked the visibility of obstacles too much so I put them at the bottom. In hindsight it would have probably been better to stick to the original plan and place them closer to the car.

Anyway thank you so much for trying my game and commenting about it : )

Submitted(+1)

Nice game, original and good execution, which is the most important. Just lack of audio is only big flaw.

Developer

Glad you liked the game : )

Yes the game was indeed supposed to have sound effects, however I had to cut them due to time constraints. I couldn't find any good car sounds in the last few hours of submissions. It is a shame because I'm sure sounds would have added a lot to the experience.

Anyway thank you for trying my game and giving valuable feedback : )

Submitted(+1)

You could make "wrrr" "wrrr" to the microphone ;)

Developer

Heh I'm sure that would have been fun to listen to : D

Submitted(+1)

Fun little game!
Kept me playing again and again to get a grasp on the "controls" ^^

Developer

Thank you for playing my game. Glad you had fun : )

(+1)

Interesting concept. Would be easier to see controls if they were next to the car.

Developer

Glad you liked the concept : )

Yes the placement of controls was a difficult decision. I was initially about to put them around the car on all sides but I thought it might obscure the visibility of obstacles too much. In the end I decided to put them at the bottom, but in hindsight the former idea might have indeed been better.

Anyway thank you so much for playing my game and commenting about it : )

Submitted(+1)

definitly a cool idea. Was pretty addicting. A bit more feedback on the game (sfx and vfx) would have been nice ^^

Developer

Glad you liked the idea : )

Yes the game was indeed supposed to have sound effects and music, however they were cut due to time constraints which is a shame since I'm sure they would have added a lot of oompf to the game.

Anyway thank you so much for playing my game : )

(+1)

Very difficult game! It was pretty addicting though...it might be better if it was more clear what each button would do before you pressed it! it's hard to be driving fast and choose a button haha. Good job!

Developer

Yes the buttons might be a bit difficult to understand. Especially the gears since they are just numbers and the letter R and the steering ones could be interpreted in many ways. I should have probably made a more fully fledged tutorial.

Anyway thank you so much for playing my game and for providing valuable feedback : )

(+1)

I can dig this! Found myself playing for a while~

Developer

Thank you so much for taking your time to try my game : )