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A jam submission

Robot DashView game page

Made for GMTK Game Jam
Submitted by georgeparker9 — 4 hours, 44 minutes before the deadline
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Robot Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#25712.5912.591
Overall#27852.6362.636
Originality#29812.7272.727
Presentation#39932.2272.227

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player starts with no control, must unlock new controls as the game progresses, so the player is 'out of control'

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Overall, a pretty fun game with a very well-thought premise.

I think one of the better concepts, I have seen so far.

The use of certain colours and shapes were crude but sufficient to convey the purpose of each gameplay piece.

But,

- I think you should tweak the jump acceleration and deceleration further. Currently the character feels very floaty. Along with the sprite design, it looks like a paper doll. Maybe that is intentional. But jumping does feel tougher than it should.

- The instructions at the start were unclear. I was not sure if I was supposed to use a mouse or a keyboard, I only progressed after I tried a bunch of stuff and ended up clicking the black box. Adding an initial click here text box would easily solve the problem without much work.

- The trampoline component could have been improved further. The diagonal trampoline felt unnecessarily tough to control with the weird control scheme. Perhaps changing it to a vertical trampoline instead would have had the same effect but feel better for the player to handle.

- Overall game assets could be improved, but gameplay was fun regardless.

Submitted

fun game!  character runs a little slow.  I liked how you found out how to play by clicking the black boxes great job!

Submitted

I had a some fun playing. Its interesting playing genres that you're used to but with differents control schemes. Congrats!

Submitted

simple and nice was not able to go much ahead but not yet sure how the theme plays into the game play

Interesting concept. Seems fun, but I couldn't get past the first red dropping block :/ 

Short and sweet, pretty solid controls, and the concept is pretty fun. I also like that you had infer what the new key bind did from the obstacle in front of you instead of it being given directly. You could have taken it a bit further by adding more controls like attacking or dashing and then have the player chain those together, maybe have them change as a damage penalty - but the time constraints are understandable. I do think that the presentation is holding this one back quite a bit though.

Submitted

I wish it was longer. I like that it's an inversion of the more common take of losing control as you go through the game. I haven't seen any other game where you gain control as the game goes on in the jam yet.

Submitted

I like the concept, the movement feels great

Submitted

This was a super cool concept but I couldn't get under the first red squisher block! Was I missing a control hidden somewhere? Nice game though!

Submitted

It was pretty short and simple, but definitely a solid game!

Submitted

I didn't understood how to play this game