2 things that were not clear at first :
- I could kill the bugs by jumping on top of them (classic, but I didn't think about it). Having the bugs do some sort of plunging attack and stick in the ground for a second or 2 could encourage player to jump on them for example.
- the clouds have an outline giving information about their effect (rain or lightning). Perhaps changing the visual of the whole cloud itself would help ? or just a tutorial text to explain.
- I needed to push my ship from "outside" the ship. It would be better if the robot could just grab it even if we're on top of the ship in my opinion.
I like having to be both careful for the robot, and taking some risks to push the ship under the clouds. Once I understood everything, it's fun and I could complete the game (well, have the giant ship arrive, but I couldn't find anything to do with it).
The visuals work pretty well, too. Good job :)
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Fading Signal: Astronaut in distress!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #676 | 3.771 | 4.000 |
Overall | #1960 | 2.946 | 3.125 |
Fun | #2109 | 2.770 | 2.938 |
Originality | #2417 | 2.946 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An astronaut loosed control of his spaceship
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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