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A jam submission

Escort Mission 2020View game page

Escort the sheep to greener pastures
Submitted by dsamson
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Escort Mission 2020's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#12953.1083.108
Originality#13863.3783.378
Overall#14873.1353.135
Presentation#26182.7842.784

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to get the sheep to safety, but they're out of your control! Smart use of the dogs will help you to guide the sheep to the goal. What's that? Four dogs is too out of control for you? Grab a friend to lend a hand (or two)!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted
Deleted 3 years ago
Developer

Glad you liked it, and thanks for playing! 

Yes, indeed, there's a big difficulty spike there. That was a timing thing on our part. Our level design phase happened late in the process and we just didn't have time to tune the difficulty curve properly. Next year though! At the very least, we think we got the music choice right for that level compared to the other ones, lol! :-D

Submitted

This is art. I love the pacing of the game. It felt relaxing and peaceful - great music choices, it set the tone of 1800's British country-side.

I didn't have anyone to play with, and I still enjoyed controlling all the dogs.

In the middle of level 2 I wondered how fun it would be to have wolves, and then BAM. The mood shift was great.

Honestly I'd love to play a future version of this, especially with friends and the same type of music score (maybe even adaptive as sheep gets in danger).

Great job!

Developer(+1)

Wooooooo! We loved your game too! 

Adaptive music would DEFINITELY be on the menu if we were ever to expand it. As it was, we just snagged some pre-recorded music from our composer's archives that we thought fit the mood the best, but with more time, he'd sit down and write something new that lent itself well to shifting between danger and safety. 

Thanks so much for playing! 

Submitted

This game embodies the theme fully, probably the best use of the theme I've seen so far, so props for that. I also had a lot of fun playing this but I felt like the levels took a little too long when playing single player. Also the last level was a whole lot harder than the one before it, maybe put in a level with a bridge and one wolf before the last one. The art and general presentation were not very solid but I use Unity so I'm not sure how easy it is to make stuff look good in Godot. Other than that the game was super easy to learn and really fun.

Developer

Thanks for playing! And we're so glad you enjoyed it! 

Yeah, we ended up spending a lot of time just tuning the controls and physics/mechanics and stuff, so not a lot of time was left for us to throw levels together. We also noticed the steep difficulty spike on that last level... oop. 

As far as making things look polished in Godot, don't worry, it wasn't Godot, it was us! Our "artist" is actually just a musician with MS Paint :-)

I have so much new found respect towards sheep dogs now! This game definitely embodied the feeling of being out of control. Some constructive criticism though, I would love it if the dog was on the screen at the beginning of each level. I was a bit confused at first about where my character was until I ended up holding right and they showed up. Overall great job though!

Developer

Hey, awesome, thanks for the feedback. Glad you think it fits the theme :-) 

As for the dogs starting off-screen, hmm, that's interesting. We were definitely having discussions about maybe all the sprites being too small, particularly the dogs, but we're pretty sure they should be spawning in the bottom left corner on-screen. We'll take a look and see if we can reproduce that, though we'd also happily welcome a screenshot to see what you mean.

Either way, thanks for enjoying the game! 

I figured out why I couldn't see the dogs at the beginning! My screen boundaries were a bit off, so when godot opened it cliped a little bit of the left side. I just didn't realize it until I started messing with the game window :) Also, personally I think the sprites are a pretty good size right now. I'm afraid that making them too big would overwhelm the player at the beginning.

Developer

Awesome, glad to hear it. After playing several of the other sheep herding games people made, we've pretty much come to the same conclusion that the sprites are just the right size. It makes it so the scale feels right and herding 80 sheep is doable (as opposed to a bunch of the other games where you get like one dog and maybe 5-10 sheep). 

And thanks for checking on the screen thing! Much appreciated :-)

Viewing comments 4 to 1 of 24 · Previous page · First page