Lots of potential here, I like the reward system. The game feels chaotic, so I think it fits well to the theme of the jam.
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Let Them Farm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #830 | 3.656 | 3.656 |
Fun | #868 | 3.313 | 3.313 |
Overall | #937 | 3.375 | 3.375 |
Originality | #1452 | 3.344 | 3.344 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Let Them Farm, the player has no way to control unit directly, so he must use indirect controls, such as setting a reward in gold for another unit getting killed, or the construction of buildings that allows units to change class, when they desire.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
The idea of and idle-clicker farming game is something I definately want to see as a full game! This is a superb idea! And a great platform to extend on! Good work! :)
Hey! I loved this game. I had so much fun. My village was totally out of control hahah
A great idea and well implemented, would love to see some extra control put in, like applying a minimum bounty on top of all existing bounties or getting feedback from knights if I insulted them with a low bounty. Or making chasing brigands about the map to increase their bounty easier by tying the increase to the scroll wheel so I just need to click on them once.
Would love to see this expanded upon, great foundation.
A lot of potential, so it is really frustrating when small things get in the way of the fun.
I've tried a lot to make further in the game, but without being able to pause or set the bounties more reliable, my knights just get killed faster than I could bounty.
Some other minors problems, like feedback that make sure that my actions were being acknowledge by the game, or being able to understand bounties price and to be sure that the bounty was set.
Yeah, I felt it too while I was making it. The potential and the downfall, lol. But it was too late when that happened. I really could have done the bounties different or I could have done somethings with the camera, maybe making it follow the selected unit to stabilize the bounty view. I plan to come back to this idea after the jam period to, maybe, make it to my final vision, inspired by Majesty. Thanks for the sincere feedback, I really it
Super Fun and Really Cute! One suggestion, when you are adding bounty have the bounty window appear and stay in the center of the screen. It was difficult to add bounty while the unit was moving.
Hello, fellow gaming friends :3
I'm really really happy with all the learning I've got with this one! I was afraid of working alone for the first time in a Jam, mainly because I'm no artist, but I had to try it. I think my main goal is already beaten.
I'm even happier for having you here, taking your precious time to play, rate and read this comment. You've made someone happy today, sir/miss, giving 1* or 5*, what matters is that you are here <3
Have a good day and a nice life, stranger.
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