For sure, I would love to play a new version =)
leosandim
Creator of
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The art is amazing, one of the bests I saw until now.
The card game is really cool and well thought for a game jam.
I felt that the brick-break moment when we are infected were way too fast, and I couldn't even see what was coming.
Since I liked the game a lot, I wish we had a limit of movements to explore, or a more intense resource consumption. I am pretty sure you all thought about it as well, it was just a matter of time. Any way, great entry, congrats!
I love backseat designing, always bring some good perspective.
Yes, we wanted to make it as a skill tree, where you need to get some specific lvl ups to have access to power ups such as the pacifier. Unfortunately we didn't have the time so it was a choice to keep it or not.
But thank you so much for the feedback and to reinforce this idea =)
Great point!
The initial Idea was to make a mix between a pool game and a bullet hell. The players were supposed to use the aim to hit the enemies, avoiding their projectiles or using them to bounce and make the hit. But as we progress we saw that this idea was hard to balance and make it fun on a jam time.
Anyway, great feedback, thank you for playing =)
Hahahah sorry guys, this was a discussion between the team..
Since it is really easy to get speed, it was supposed to start with you really slow and feel the game getting scale up as you progress, so i voted for disempower. I guess it was a little bit too much.
Thank you for your playing and sharing the feedback =)
The art is amazing.
The ideia is pretty cool
I like the levels, but the controls felt a little bit too difficult and counterintuitive.
One idea that came up as I was playing was to use the wasd for the character and arrows for the blocks. Not sure if would actually be better, but I was curious.
Anyway, congrats for the submission
A lot of potential, so it is really frustrating when small things get in the way of the fun.
I've tried a lot to make further in the game, but without being able to pause or set the bounties more reliable, my knights just get killed faster than I could bounty.
Some other minors problems, like feedback that make sure that my actions were being acknowledge by the game, or being able to understand bounties price and to be sure that the bounty was set.