A cool combination of two genres i haven't seen before! I agree with bar on needed clarity for placement. It would also be nice if there were a way to clear poorly place bocks, maybe with some kind of penalty. Squishing zombies was fun and using tetronimos in a top down perspective was neat!
hivack
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Nice music. I like the puzzle mechanic- a good twist on a classic 'color all the tiles' puzzle. Got a weird bug on level 7 where after I pressed z to undo it undid most of my moves but kept some of the green colored squares which soft locked progress. A fun proof of concept that could definitely be a full game if fleshed out.
Very impressive look. The tunes were very fun. The frame rate was struggling when playing on browser, its possible this should've been download only,, but that might be an issue with our internet. The scale of the player character felt a little small. Also being able to hold down z or x rather then tapping would've felt more natural.
Shockingly fun, lays bare the core mechanics of clickers, and shows that is pretty enjoyable. Some music and sounds affects would go a long way to making this a serious time waster, in a good way. Click value count would be great. If you wanted to give it an end game, increasing time cost should scale as well. Clicking was very fun!
When I got the cheese on level 4 I was stuck on a screen with no shape change blocks and was soft locked. Music is very fun, it reminded me of Homestar Runner, but bounce sound too loud. Tough to change shape in mid-air since the screen follows your guy- not sure if this is a purposeful tension or not. Even so, the puzzle mechanic is clever and there was solid puzzle platforming challenges.
Very cute art, loved the robot and the course's designs. I think it's interesting that the platforms have a cost but since they all cost the same amount and you only benefit by placing an exactly correct platform, the 'cost' doesn't really mean anything. The instructions directing the player toward the robot's movement key in the top left were misleading since it was much easier to look at the upcoming gear patters and match the platforms to them.
There's something great here. A legitimately funny puzzle platformer. Did a great job at turning a game on its head without just being a different already existing game. Really liked the original art as well. Pallet swapped uncle gave me a genuine laugh. Controls need work- jumping is floaty and awkward, but this is a solid base for a great game.