Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Lava ESCView game page

GMTK Game Jam 2020
Submitted by zalk — 2 hours, 12 minutes before the deadline
Add to collection

Play game

Lava ESC's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#36862.4832.483
Presentation#38512.2762.276
Overall#42582.1032.103
Fun#44711.8971.897

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The keyboard is out of control. Player movement keys will change randomly.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The game has an interesting idea, the frequency of the changes is maybe a bit to fast. Different levels with a difficulty curve could maybe help. Otherwise a cool polish and the game can become a frantic game of platform !

Submitted

Without being able to know what keys do what the game is impossible to really play. Just showing what keys go to what when randomized would really help the game a lot and still give the intended effect.

We need to know the controls on second atleast for 1 on ui. but good job on making a game in 48 hours

Submitted

The real challenge here is remembering where each key is on the keyboard haha. I like it.

Very challenging at first! I reckon a partial pausing or slowing of the lava rise whilst the new keys settle, followed by speeding it up, would make for a less frustrating but just as challenging play!

Submitted

yo dude you GOTTA have some indication of when or where the movement keys go. its exceedingly difficult to play more than a few seconds of this at a time

Submitted

I think the concept is cool, but you should put the current movement keys on screen. Right now it's really hard to figure out the new keys in time to keep moving up. But it's a good start!

If you have time, please check out the game I worked on for the Jam called "Foobar". Thanks!

No tutorial, and unplayable without some way of figuring out which keys the controls randomly switch between.