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A jam submission

Officer Gun: Cleaning up the StreetsView game page

You love guns and you won't stop holding that trigger... Officer Gun! GMTK Game Jam 2020 Submission.
Submitted by Mark Viola (@mark_viola) — 1 hour, 23 minutes before the deadline
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Officer Gun: Cleaning up the Streets's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#18792.8582.941
Overall#18982.9733.059
Presentation#20173.0303.118
Originality#30742.6872.765

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
2 things out of control: Your fire button is stuck and the amount of weapons you get, and see on your character, get ridiculous.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Still, good fun though haha. well done :)

Submitted(+1)

Idea was nice, but the game seemed quite buggy and the lack of audio was a bit disappointing

Developer

Post-jam I want to try and clean the game up, so what kind of bugs did you come across? Also, audio is always something I neglect and leave as the last thing to do, so sorry about that lol

Appreciate you checking out my game :)

Submitted

mainly that I couldnt swap weapons and my magazine would only be refilled with 1 round on reloading.

Developer

Not sure if this is it or not, but there is an animation that plays when switching weapons and you'll only be able to shoot after the animation is completed. I added some text under your character saying "Drawing weapon..." to make it more obvious, but if the weapon UI didnt change when swapping weapon then I gotta look into that since the weapons didnt actually change then. Or maybe just remove the weapon drawing part entirely since it slows things down too much lol

Submitted(+1)

The idea is really awesome. But there are problems in the implementation, I just ran in a straight line to the right and the enemies could not hit me. Probably it was necessary to spawn them randomly and diversify the type of enemies.

Developer

Yeah, you're right, it definitely needed some varied enemy placement :p

Thinking about touching up the game after the jam ends and putting in some alternate enemy groups

Submitted (2 edits) (+1)

I wish that there was more sound, that would make the game better.  It's really hard to aim with the camera because you can't focus with it.  You can also walk inside the wall on the left. I liked that you could collect a lot of guns on your back. I thoroughly enjoyed the look of the graphics, they looked pretty nice. I also noticed that the enemies spawned in the same pattern all the time. It would be nice if the game was harder and had some kind of end. Overall I would say it's an alright game for a 48 hour game jam. I wish you good luck and keep making games.

Developer(+1)

Thanks for playing my game :D

Agreed on the hard to control aspect, didn't want to make it a fully top down shooter, but wanted all the aiming to be on the same level so it can get a bet sketchy. Tried to compensate by making larger hitboxes though. With the enemy patterns, the system to generate easy, medium, hard configurations was implemented but only made one of each difficulty (stats changes not positioning). Had about an hour left and decided it was more important to make sure I had a working build haha. Might try cleaning this up a bit after the jam ends, hmmmmm