Great concept. Loads of potential. Needs some rad sfx and tunes to go along with it though. Great job!
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Jackpot Buckshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #295 | 3.971 | 3.971 |
Overall | #370 | 3.735 | 3.735 |
Presentation | #451 | 3.941 | 3.941 |
Fun | #796 | 3.353 | 3.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shooting using bullets generated from a slot machine. Can you control luck ?
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Love the art style. It took me some time to figure out how to play, but when I did I enjoyed combining the different kinds of attacks. Well done :)
Very interesting concept! I've enjoyed very much how the WASD was used to move the rows and columns. At some point I've started to ignore completely the mechanic and went straight up clicking the enemies, I think the punishment for missing things should be more dangerous, because I've went very far without doing the mechanic at all (wave 25).
In any case, the idea is great and art is incredible, congratulations!
I like the visual. It a good looking game. Some sound effects would be nice.
I thought the combination with the skull was a dud. However, I also had skull shots, which worked and shots without the skull which didn't work...
I really liked the art style, and I think the slot machine mechanic matches the theme well.
Hey the jackpot stuff is really cool and fits the theme really nicely, while still giving a bit of control. The shooting part is a bit less amazing, but all in all I like it and its just a good entry! I think there should be a bit visual feedback for aiming, since it wasn't clear that my mouse had to be on an enemy for me to be able to shoot. But again, that jackpot thing is just a fun little thing, goodjob.
Nice concept. Definitely fun when the panic sets in and you're trying to find the right combination of effects as the enemies get closer.
I think there could be more clarity about what the different effects do. Sometimes I seemed to get a dud even without a skull selected, and sometimes I had a skull selected, but the gun worked fine. Not sure what the difference was.
Thank you, glad you like it.
You got dud when both in the column and row there are :
1. two or more skull.
2. nothing match
For example in the highlighted row, you got Explosive-Skull-Skull. But in the highlighted column, you got Chain-Chain-Slow. Your bullet will produce Chain Lv1 effect. But if the highlighted column you got Chain-Skull-Skull or Chain-Explosive-Slow, your bullet will produce a dud.
I am aware that I need to clarify that and gives the effect of each slot, not just the skull. I just ran out of time to do that. I will focus more on this and the presentation in the next update
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