Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Jackpot BuckshotView game page

Shooting with bullets generated from slot machine
Submitted by syauqihh (@syauqihh) — 1 hour, 18 minutes before the deadline
Add to collection

Play game

Jackpot Buckshot's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2953.9713.971
Overall#3703.7353.735
Presentation#4513.9413.941
Fun#7963.3533.353

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Shooting using bullets generated from a slot machine. Can you control luck ?

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Great concept. Loads of potential. Needs some rad sfx and tunes to go along with it though. Great job!

Submitted

Cool art style and mechanic! Great idea, well done :))

Submitted

Love the art style. It took me some time to figure out how to play, but when I did I enjoyed combining the different kinds of attacks. Well done :)

Developer

Thanks, glad you like it :)

Submitted

Very interesting concept! I've enjoyed very much how the WASD was used to move the rows and columns. At some point I've started to ignore completely the mechanic and went straight up clicking the enemies, I think the punishment for missing things should be more dangerous, because I've went very far without doing the mechanic at all (wave 25).

In any case, the idea is great and art is incredible, congratulations!

Developer(+1)

Wow, I never managed to reach that far. 

Thank you for the feedback and glad you enjoyed the game

Submitted

Interesting concept, I like the art style but I did find myself just clicking on enemies until I could shoot them

Developer(+1)

Thanks, glad you like it

TBH, I am aware that there will be player with that kind of behavior. But that's better than getting a lot of dud and never manage to understand the mechanics. So what I just need to do is adjust the difficulty so that at higher waves, player will learn not to spam shoot :)

Submitted

I like the visual. It a good looking game. Some sound effects would be nice.


I thought the combination with the skull was a dud. However, I also had skull shots, which worked and shots without the skull which didn't work...

Developer

Thanks, glad you like it :)

I agree, I wish I could add any audio, but I didn't had enough time and energy left to add that >.<

Yeah, I really need to clarify that dud shot

Submitted

I really liked the art style, and I think the slot machine mechanic matches the theme well.

Developer

Thank you for playing. Glad you like it :)

Submitted

Hey the jackpot stuff is really cool and fits the theme really nicely, while still giving a bit of control. The shooting part is a bit less amazing, but all in all I like it and its just a good entry! I think there should be a bit visual feedback for aiming, since it wasn't clear that my mouse had to be on an enemy for me to be able to shoot. But again, that jackpot thing is just a fun little thing, goodjob.

Developer

Thanks, glad you like it :)

I agree, I need to work more on the visual and audio effect so the game will be more satisfying

Nice concept. Definitely fun when the panic sets in and you're trying to find the right combination of effects as the enemies get closer.
I think there could be more clarity about what the different effects do. Sometimes I seemed to get a dud even without a skull selected, and sometimes I had a skull selected, but the gun worked fine. Not sure what the difference was. 

Developer(+1)

Thank you, glad you like it.

You got dud when both in the column and row there are : 

1. two or more skull. 

2. nothing match

For example in the highlighted row, you got Explosive-Skull-Skull. But in the highlighted column, you got Chain-Chain-Slow. Your bullet will produce Chain Lv1 effect. But if the highlighted column you got Chain-Skull-Skull or Chain-Explosive-Slow, your bullet will produce a dud.

I am aware that I need to clarify that and gives the effect of each slot, not just the skull. I just ran out of time to do that. I will focus more on this and the presentation in the next update