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Agent Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1211 | 3.432 | 3.432 |
Overall | #1268 | 3.227 | 3.227 |
Fun | #1991 | 2.818 | 2.818 |
Originality | #2438 | 2.932 | 2.932 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One game rule changes during the game every 10 seconds: gravity can be inverted, or rollers can go faster. They are out of control.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Messing with the gravity is a great idea.
Love this idea!
I've seen this kind of concept a couple of times in other entries but here, it is very well executed! I also like the art that you have chosen for this project. Are you gonna continue working on this? :)
thank you :) Yes as soon as the reviews period is over I'll fix the issues first and then I plan to add a tutorial and more levels
"not fair", fair enough
Interesting concept! The art is very well done! I think my feedback goes to the precision jump, since the collision is a little bit off (double jump doesn't always work and sometimes the character slides off), it's kinda hard to work around the platforming. Anyway, congratulations, the game's very nice!
Cool game! really enjoyed the art and the sound FX. I did get to the end of the game but didn´t get all the coins, enjoyed the difficulty
The main mechanic goes very well with your level design choices! It adds replayability and improvisation in a simple but effective way.
nicely contained experience - the whole game is just one level. But you'll play the level over a few times before you start to get the lay of the land (and while you dont have control of things, you can start to plan for them)
i liked how the timer was on different signposts oriented different ways. makes me think about possible ideas for future levels.
Fun little minimalist game but a bit punishing. Layout that led players through learning the mechanics would be great.
Very clean, but the movement could use a little tweaking: things felt kinda sluggish, and I felt like I had to make a lot of blind jumps, that almost always ended in my death.
Congrats on finishing a game jam!
I really liked the art style and it was a nice idea to switch gravity too! When the gravity switched I could no longer push boxes, maybe that was intentional though! Overall, I enjoyed playing!
Me: Oh no
Also me: (returns to my home planet)
Cool game! I loved the art and the sounds they were very relaxing!
I loved the look of the game, however some things need to be clearer, the texts are very small and disrupt the experience a little, but overall, a great job!
Yeah, I made the error to test the game outside unity only when only one hour was left. Did a bit of tinkering to improve them but it wasn't enough. I guess it's a noob error :D
Fairly cool idea, simple but effective.
One thing I found a little awkward is the movement, the character is slow and the jump is pretty hard to use. That aside, cool game and congrats on your first game jam!
Thank you. Indeed, replaying it "the day after" I completely agree with you. The player speed feels weird. And there are some issues with the jump when the player is on a roller or a moving platform. I'll take care of those after the review process.