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indspenceable

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A member registered May 28, 2016 · View creator page →

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yeah i hear that. more realistic that you don't have tons of time to think about responses :D

Goofy game idea. I like the premise! I wish you at least had time to scroll through the options before the note played tho... sometimes they went really really fast. Great polish :)

Really interesting mechanics. Deceptively deep puzzles from a simple concept.  The game felt like it introduced new mechanics in a fair/safe way. The timing is a bit tight though- it felt fun to try to solve how to get through a level but actually executing the solution tended to be frustrating.

Really enjoyed my time with it!

i loved the weird aesthetic. didn't run at full speed in fullscreen, but in a smaller window it worked fine :) couldn't get very far but interesting idea!

Played a bit but every round the agent would just stop moving at some point and evntually get discovered. Clever concept - i like the idea - but doesn't quite feel playable yet.

nicely contained experience - the whole game is just one level. But you'll play the level over a few times before you start to get the lay of the land (and while you dont have control of things, you can start to plan for them)


i liked how the timer was on different signposts oriented different ways. makes me think about possible ideas for future levels.

clever puzzler.  nice difficulty curve, which can be hard to judge during a jam. at first it didnt feel like there was much reason to rotate the camera but eventually that became more useful as you needed to look around corners for timings. nice job.

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Really cool idea! Every level presents a new concept too - almost too many, but i think it works. Floaty controls are a bit fiddly but the puzzles are interesting and fun. Oh and excellent polish all around.

surprisingly fun game! simple but engaging

really tough but so cute! love it

really clever idea! my only gripes were it felt overly difficult to control the raccoon hands tho - even doing a mundane task like picking up toiletpaper used up almost all my time, and it felt near impossible to actually click the right places on the map.


That all being said, the theme/spritework are superb!

fun game, good concept! the goat feels heavy/clunky to control but overall very clever idea

I really liked this game - really cool how you are allowed to free-form pick wherever the tracks go.

Really cool puzzler. difficulty ramped up super fast at the room with the fireballs but just goes to show the idea is solid for interesting puzzles

interesting idea, and very polished for the jam timeframe! nicely done. Would love to see this expanded to use more rpg-esque systems (elemental weaknesses come to mind)

very polished, nice!

REMCycles is a turn-based tactics roguelite that takes place within a dream. When they fall asleep, 10 people are suddenly transported to this dream with no goal other than to find out how to get themselves out. Over the course of the game, the player advances through six areas with their own bosses, enemies, and landscapes, working towards a mysterious antagonist who appears to be keeping someone asleep in order to retain power within the dream. In between levels, the player can initiate Fire Emblem-style support conversations between pairs of characters, learning more about them and their background in the process. These conversations are frequently funny, but the overarching story is somewhat serious and takes a look at why someone would want to spend all their time asleep.
Our musical and sound influences include Pokemon gen 3 and Pokemon Mystery Dungeon (specifically the Mt. Blaze theme from PMD and the Fortree City theme from Pokemon R/S/E), Tower of Heaven, Final Fantasy: Crystal Chronicles, Super Meat Boy, Kirby (specifically the GB Kirby games), DK Country, Secret of Mana, and Anamanaguchi. We know this is a wide range of sources and styles, and we’d love your help in narrowing it down a little. What we’re looking for is chiptune or chiptune-influenced music with a lot of heart.

If you're interested in the role, please send me a message with some examples of previous work, along side your rate. Thank you!