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Out of Cntrl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #321 | 3.948 | 4.188 |
Overall | #546 | 3.594 | 3.813 |
Presentation | #837 | 3.653 | 3.875 |
Fun | #996 | 3.241 | 3.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player will remove keys to reduce the accessibility of controls
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Best eating game I've played from this developer!
Nice job! I enjoyed the concept and the graphics were fantastic! Well done. :D
Fun game mechanic!
I love the concept of a guy eating his keys. Everytime he did it I laughed out loud.
I wish I could just click on the action I want, and then press a key to bind it. The process of clicking them both made me not want to rebind and just try and manage without the key. Hey, maybe that's the intention though. It was interesting trying to line up my character with a pig to hit it without turning
Well that certainly wasn't what I was expecting. Excellent concept!
absolutely loved it, i played it so many times, it was honestly addicting, i cant wait for the next game they make
I love the concept though I think binding keys would be better by just clicking on the action and pressing the key binding I want on my keyboard, rather than clicking the in-game key. I also think the hitbox for hitting the pigs could be made more generous because I find I miss the hits a lot. Aesthetically, it looks really good though. I especially like the pixelated shader you put on the screen. It is one of the more original ideas in the jam and you pulled it off pretty well.
I love the gameplay loop, with some actual objectives this could be a fun game.
A very interesting concept and a... strangely really good execution? The contrast between the sad, broken keyboard and computer combo and the bubbly world in the game on the computer is forgotten after a while, and is brought back at the least comfortable times when the person playing the game decides to eat one of their keys. Excellent job!