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John Manard

28
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6
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6
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A member registered Jul 29, 2017 · View creator page →

Creator of

Recent community posts

Waiting for players... I like the game and I think it would probably be fun with more players. If you can't lock the mouse pos in web, you should add arrow controls so that my mouse doesn't go off the screen.

I like the bullet patterns. I do feel like the bullets should be a bit more visible compared to the background though.

I am very proud to be winner. I like the soft-body physics.

That's because we didn't finish it. It was a very rushed project and my first one in Godot. Thanks for playing what was there though!

Woaho, an extremely underrated game. The puzzle mechanic requires some big brain energy down the line. Fascinating how you were able to create such levels within 48 hours. You should be very proud! 

I couldn't agree more. We have some tiles made of a forest but for some reason thought cars were the best fit. If we fix this down the line and have more time, we will put in the forest art. I think the 48 hour grind was giving us goofy ideas. Thank you for playing the game and for the kind comment as well :). 

Check out this if you want to play it on web:

https://john-manard.itch.io/theaweb

Best eating game I've played from this developer!

Man this is the level of game design I hope to achieve someday. A truly inspiring piece of work, especially since it only took 2 days to make!

Although i'm more of a dog person, I absolutely adore this game. Really got the cat in the bag on this one. The art style is something to be devoured and the gameplay was pretty fun! Cant wait to see what else you guys make in the future :). 

That soundtrack was killer! Also the gameplay was pretty solid. My only complaint would be that the art could use some work but you could easily get an artist to quickly make some assets. Overall, great work!

Yoho nice beat man. But the lose screen made me want to jump out of my window, really scared the bajeebees out of me. But great little game and super impressed that it was made in just 2 hours!

This game "sucked". Heh I jest with you. The stealth part was pretty fun and it was pretty funny how you could still see the character just hiding behind the tree as the guards just walk past you. Some real metal gear vibes right there. Wonderful job!

This gives me the happy feels. The gameplay is satisfying and the sound is extremely crisp. Truly one "hell" of a game :^). 

Aw man, I love making babies. Also thanks for sharing the GBCamera! I always wondered how to get that pixel look over 3d scenes. You implemented it super well! 

When you loosin, you secretly winnin. I was even able to loose against myself! I can tell from the game itself that the team worked real hard on this game and it clearly shows. Simply Scrumptious. 

Aw man, really adorable runner. The lack of friction mechanic is also very interesting and just challenging enough to keep me wanting more. Hats off to you good sir. 

Man *cough* *cough*, this game was pretty challenging, but I thoroughly enjoyed it. Good job, lets *cough* shake on it. 

Loving this anti mcdonalds propaganda. Really reminds me that I need to curb my munchy habits. But overall, a very solid minigame and I love the clean art style.

This gave me good giggles, thank you for the happiness :^)

I wonder what the demon is going to be using these yoga balls for. All in all, really digging the color scheme and aesthetic of the game. The gameplay is also quite dynamic with the different effects that the orbs have on you. They were disorienting but not frustrating, adding a bit of a fun challenge. Really impressed with you guys :}. 

This is incredible, and I am impressed you were able to make a card game within the 48 hours. Bravo and 5 stars from me good chap.

It was a fun, yet challenging game that I enjoyed playing.

I like the concept of the game and I got through quite a few of the levels.

Thanks! We worked very hard and the positve comment means a lot.