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Fahrenheit Fluctuations - Submission for GMTK Game Jam 2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2983 | 2.724 | 2.724 |
Fun | #3011 | 2.448 | 2.448 |
Overall | #3337 | 2.448 | 2.448 |
Presentation | #4420 | 2.034 | 2.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has two forms. In ice form the have slippery controls and a larger hitbox, in fire form, they are forced to move at top speed in a diagonal direction.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I really like the concept, and great work for a first game. =)
Nice game guys! Especially for a first one :) I loved going crazy with the fire form!
A super aweosme concept . Also loves the art. Great job :)
Btw check out my game and tell me your views yeah? :)
https://itch.io/jam/gmtk-2020/rate/699263
Nice game! I liked the different movement styles and the boss fight. You enemy designs were really cool.
Great art for the fire form! I would be interested to see how you could build off of this with more forms and more puzzle levels. Good job!
Thank you very much
It's okay, but I found the controls a little too difficult to master, and I wasn't entirely sure how to go about defeating enemies. Good effort though!
we made the controls difficult on purpose in an attempt to give that out of control feeling with the slippery feel of the ice and the non stop movement with the fire.
Was enjoying gameplay until the Pacman style level as the player kept snapping into dead ends and refused to move where I wanted it to go. Looking forward to seeing the polished version of this if ever happens. Nice work!
This game is actually quite fun I've played the game quite a few times I love the function of switching controls.
This is a cool concept! Shifting between two control schemes was a smart take on "out of control". I'd love to see the game with some more polish and iteration.
i like the idea. The ice form feels easier to control tho haha