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A jam submission

BerserkerView game page

A game made for GMTK game jam 2020
Submitted by PlantOnMyPing — 19 minutes, 4 seconds before the deadline
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Play Berserker

Berserker's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#26552.5592.559
Overall#31062.5292.529
Originality#32792.6182.618
Presentation#39862.2352.235

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game portrays the outburst of anger in a person. How, when there are too many demons around him, he goes out of control (goes berserk), and smashes and slices them up. But in this process, he also harms himself.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

I love the transformation and the sound effects used for breathing, it really makes me feel like I've gone berserk!

Developer

Hey man. Thanks for playing and I'm glad you liked it.  :)

Submitted(+1)

This was a fun take on the theme of the jam this year. I haven't played anything where you have to hurt yourself in order to deal damage. The sound effects were very good and really added to the game. It was a good time trying to build up enough demons in order to make my rage count the most. As a full game with more varied enemies and level design, this would work really really well, but this was great for a jam entry. Great job!

Developer(+1)

Slicing those demons up in two parts is oddly satisfying. Idk what that says about me XD


Thanks for playing the game dude. I believe I will do some polish on this game in the near future.  

Cheers :)

Submitted

that's a pretty cool game! i liked the sound effects, the game itself needs a bit of polishing but i really enjoyed it!

Developer(+1)

Hey! Glad you enjoyed it. 

Thanks for taking the time to play the game and for the constructive criticism :)

Submitted(+1)

You wouldn't like me when I'm ANGRY!

Nice work! I like how you lose health when you go berserk. It would be cool to do some more platforming, but it's a great start!

Developer(+1)

*Uses Sonic Boom to yeet the demons away* 

Yeah I get you. I believe the level design needs a little more love XD

Thanks for taking the time to play my game. Glad you liked it :)

Submitted(+1)

I'm out here carvin' up demons like they're hot honey hams. Feels good! 

The risk/reward concept of going berserk is a pretty good idea. I think I would have just liked a goal to reach (whether that's a point goal or a destination goal) to put that concept into context that would force me to weigh my options. Add enemy types with different AI, maybe a limited camouflage timer and you could really go places with this idea! 

You go from scared and hiding to overpower and destructive right back to scared and hiding again. There's a loooot of potential there, just sayin'. Anyway, great work and thanks for sharing!

Developer(+1)

I actually had planned a small lil story for it but then I realized that I wouldn't be able to code it in within 48 hours. So I went with the good 'ol high score method (it always comes in clutch :D). 
Those are some really cool suggestions with the timer and all... will definitely give it a thought :)

Thanks for playing the game and the super constructive criticism :) 

Submitted(+1)

The berserker idea is really clever, as it fits the theme nicely, but also allows for partial control. Good job!

Developer

Thanks for the review. Glad you liked t :D

Submitted(+1)

Like how the enemies split into 2 when you kill them. Good job on pulling this together in 48h!

Developer

Ha ha yeah.... kinda satisfying slicing those buggers XD

Thanks for taking the time to play my game dude :

Submitted(+1)

I think the berserk / rage take on the theme is quite clever. Thought i think maybe there should have been done more to feel out of control while in berserk mode. There wasn't much reason to go back to the un-raged mode which was a shame. 

Nonetheless neat idea and fun game! Good job

Developer(+1)

So I think the issue you raised might be fixed by some balancing. In berserk mode, you continuously lose health. Plus the aim is to get as many kills as possible. So the meta should be to  switch between the two modes to survive longer and have a chance to get more kills than to just stay in Berserk mode all the time. I believe some additional mechanics/effects can be added to make this more apparent. 

But your suggestion is absolutely correct. Thanks for the constructive feedback and taking the time to play my game :)

Submitted

I really liked the sound effects. The beserk mode was nice and a neat idea.  Overall a fun experience ^^ 

Developer

Hey zera. Thanks for the positive review. :)

Submitted

I actually think the game is pretty fun and original. The problem is, though, try to show screenshots on the game page, it will definitely help more people to notice the game, and you will get more reviews :)
Regarding the game, I would suggest you to make the process of learning smoother (but I do understand it was a jam, where it's hard to do). Hopefully, you will manage to expand the game well. Nice job! 

Developer(+1)

Screenshot.... noted! Thanks for the advice :)
Yeah, I plan to give it a bit more of a polish before I stop work on it

Thanks for taking the time to play the game. Appreciate it :)

Submitted

Nice idea! I like the whole intention of manage health, camo & berserk, I would like to see this ideas expanded because right now is pretty straight forward, not a lot of decisions to be made. But overall, good job!

Developer

Yeah a little balancing work should bring out some depth in the gameplay :)

Thanks for the review :)

Submitted
Deleted 3 years ago
Developer

Thanks for playing my game and leaving a comment. Means a lot :)

Submitted

Good job. I liked the sound effects when going berserk and swing the swords. The control placements felt a little hard to use.

Developer

Yeah I feel you.... Its the B to got berserk that makes it awkward. You've gotta reach a bit too much to get to it. 

Btw thanks for taking the time to play my game dude  :)

Submitted

Good game. The camo mechanic didn't really add much but otherwise it was a good effort with the time you had.

Developer

Thanks for taking the time and playing my game :D

Yeah had some plans for the game that I had to scrap.  :( 

I touched up on this with @GreenCheeze333 (shoutout!!) if you are interseted.

Submitted(+1)

Damn nice game! Really love the concept! Check out my game on 

https://itch.io/jam/gmtk-2020/rate/699607

Developer (1 edit)

Thanks for taking the time to play my game.
And I believe I've already played your super si-fi synth like game. Its pretty good.

Submitted

Nice Game!! I liked the simple, but cool art.
Btw could you check my game?

Developer

Thanks for taking the time and playing the game. Means a lot :)

Submitted
Deleted 3 years ago
Developer

Hey! Thanks for playing and leaving a comment. Feels good that like minded people are playing my game. :)

I know the game is a bit weak on the "introduction to mechanics" part. I had planned on an introductory level, but had to scrap it due to the time constraints. Oh well.....

Btw any suggestions on the sonic boom mechanic?

Submitted
Deleted 3 years ago
Developer(+1)

A grounded sonic boom feels a bit more consistent I guess. 

Thanks for taking the time man... Cheers :)

Submitted

Neat game!  The art style is really fun, and the mechanics are simple and satisfying.  My main complaint would be that the camo doesn't really seem useful, which is a shame considering how cool the mechanic actually is.  I would be interested to see what this might look like if you took the time to add new levels and enemy types.  Good job, and congrats on submitting a working game!

Developer

Hey man. Thanks for taking time and playing the game. 

So basically, I had this plan of having 3 different enemy types like a Rhino enemy that charges at you and a flying kamikaze enemy other than the basic one. Also wanted to have collectible  health and make the Berserk mode more punishing (reduce more health per time). So the camo would've brought this element of sneaking around to collect health to be able to go Berserk again.

Had to cut down on a LOT due to the time stressor. But that's what game jams. They teach you to prioritize. :)

Submitted

Very cool, I like the camo mechanic and the animations are fun!

Developer

Thank you. And thanks for taking time to play the game :)

Submitted

Not a bad effort. One thingn I would say  though is that it can sometimes be hard to distinguish what you can actually walk on / interact with and the background. I think adding some contrast would definitely benefit the game. I did also find the controls page kind of hard to read. Other than tha decently made game. Good job.

Developer

Hey dude, thanks for taking the time to play the game :)

I feel you. Contrast definitely makes the game much more intuitive.

Viewing comments 21 to 2 of 21 · Next page · Last page