I love the transformation and the sound effects used for breathing, it really makes me feel like I've gone berserk!
Play Berserker
Berserker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2655 | 2.559 | 2.559 |
Overall | #3106 | 2.529 | 2.529 |
Originality | #3279 | 2.618 | 2.618 |
Presentation | #3986 | 2.235 | 2.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game portrays the outburst of anger in a person. How, when there are too many demons around him, he goes out of control (goes berserk), and smashes and slices them up. But in this process, he also harms himself.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
This was a fun take on the theme of the jam this year. I haven't played anything where you have to hurt yourself in order to deal damage. The sound effects were very good and really added to the game. It was a good time trying to build up enough demons in order to make my rage count the most. As a full game with more varied enemies and level design, this would work really really well, but this was great for a jam entry. Great job!
You wouldn't like me when I'm ANGRY!
Nice work! I like how you lose health when you go berserk. It would be cool to do some more platforming, but it's a great start!
I'm out here carvin' up demons like they're hot honey hams. Feels good!
The risk/reward concept of going berserk is a pretty good idea. I think I would have just liked a goal to reach (whether that's a point goal or a destination goal) to put that concept into context that would force me to weigh my options. Add enemy types with different AI, maybe a limited camouflage timer and you could really go places with this idea!
You go from scared and hiding to overpower and destructive right back to scared and hiding again. There's a loooot of potential there, just sayin'. Anyway, great work and thanks for sharing!
I actually had planned a small lil story for it but then I realized that I wouldn't be able to code it in within 48 hours. So I went with the good 'ol high score method (it always comes in clutch :D).
Those are some really cool suggestions with the timer and all... will definitely give it a thought :)
Thanks for playing the game and the super constructive criticism :)
The berserker idea is really clever, as it fits the theme nicely, but also allows for partial control. Good job!
I think the berserk / rage take on the theme is quite clever. Thought i think maybe there should have been done more to feel out of control while in berserk mode. There wasn't much reason to go back to the un-raged mode which was a shame.
Nonetheless neat idea and fun game! Good job
So I think the issue you raised might be fixed by some balancing. In berserk mode, you continuously lose health. Plus the aim is to get as many kills as possible. So the meta should be to switch between the two modes to survive longer and have a chance to get more kills than to just stay in Berserk mode all the time. I believe some additional mechanics/effects can be added to make this more apparent.
But your suggestion is absolutely correct. Thanks for the constructive feedback and taking the time to play my game :)
I actually think the game is pretty fun and original. The problem is, though, try to show screenshots on the game page, it will definitely help more people to notice the game, and you will get more reviews :)
Regarding the game, I would suggest you to make the process of learning smoother (but I do understand it was a jam, where it's hard to do). Hopefully, you will manage to expand the game well. Nice job!
Nice idea! I like the whole intention of manage health, camo & berserk, I would like to see this ideas expanded because right now is pretty straight forward, not a lot of decisions to be made. But overall, good job!
Damn nice game! Really love the concept! Check out my game on
Nice Game!! I liked the simple, but cool art.
Btw could you check my game?
Hey! Thanks for playing and leaving a comment. Feels good that like minded people are playing my game. :)
I know the game is a bit weak on the "introduction to mechanics" part. I had planned on an introductory level, but had to scrap it due to the time constraints. Oh well.....
Btw any suggestions on the sonic boom mechanic?
Neat game! The art style is really fun, and the mechanics are simple and satisfying. My main complaint would be that the camo doesn't really seem useful, which is a shame considering how cool the mechanic actually is. I would be interested to see what this might look like if you took the time to add new levels and enemy types. Good job, and congrats on submitting a working game!
Hey man. Thanks for taking time and playing the game.
So basically, I had this plan of having 3 different enemy types like a Rhino enemy that charges at you and a flying kamikaze enemy other than the basic one. Also wanted to have collectible health and make the Berserk mode more punishing (reduce more health per time). So the camo would've brought this element of sneaking around to collect health to be able to go Berserk again.
Had to cut down on a LOT due to the time stressor. But that's what game jams. They teach you to prioritize. :)
Not a bad effort. One thingn I would say though is that it can sometimes be hard to distinguish what you can actually walk on / interact with and the background. I think adding some contrast would definitely benefit the game. I did also find the controls page kind of hard to read. Other than tha decently made game. Good job.
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