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CosmicDiscoLove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #324 | 3.710 | 3.710 |
Overall | #403 | 3.710 | 3.710 |
Presentation | #673 | 3.774 | 3.774 |
Originality | #867 | 3.613 | 3.613 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You cannot control the characters in the game directly, you can only change the direction of selected tiles on the grid to help the characters find each other at their destination. *Use Mouse to Click on Tiles*
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I loved the challenge of creating longer and longer ways to fall into place for the new aliens popping up!
Really fun idea, kept my eyes dashing around the screen and my mouse clicking frantically!
I did have one bizarre glitch where the guys hit each other in an odd way and one started teleporting, but other than that, it seemed like everything worked as it was supposed to.
The color coding is well chosen - its obvious what each color does, so that's good. Solid game!
There were many puzzle games for this jam, but I gotta say, your game was absolutely delightful! With more interactions, comes great potential, so I think you should work on that if you are gonna expand on this game!
Thanks for playing! I am going to be working on this further.
Pretty iteresting and well executed!
Love the concept really well executed! Super fun puzzles, felt quite relaxing which was nice. Fits the theme brilliantly! Great job! :D
This is a cool take on the theme and the mechanics definitely have a lot of potential for some complex interactions. Once I got a grip on the best way to play I didnt find it too challenging but it's hard to get a nice progression curve in just 48 hours. I'm a big fan of the bold art style too and the game looks great!
You should definitely carry on with development after the jam finishes as there's alot you could do with this!
Nice Idea.
Puzzle is interesting but become easy once I really understand how to play (one solution can be use on all level and it make the whole game become too easy).
a little more chaos to the system would be challenging and fun.
Yes I agree, will be adding more mechanics to it. Thanks for playing!
Really cool idea! The fact that there are certain panels that turn by themselves means you have to put in some extra effort to make it go smoothly which is nice. I do wish there were more mechanics to add more depth since it got a bit samey after a while and the game also becomes mostly hands off once you're able to plot out a straightforward path from a couple spawn points to the heart.
Yes, can certainly have more depth. Going to be adding more mechanics to it. Thanks for playing!
I enjoyed this game's approach to attention splitting and plate spinning gameplay, it's kinda like a top-down Lemmings but everyone's dancing. Lots of potential here for some complicated rules interactions. Good work!
Thanks! going to be working on this further. Thanks for playing!
Really liked that idea, the fact that the green tiles are out of control forces you to plan for all situations, and when you can you need to improvise. A good balance for a puzzle game. The art style and music weirdly fit but I like it all the same!
Thanks for Playing!
A fun little game here! I particularly like the disco like art, along with the music! I like how you use the environment around you to control the character!
A lot of potential in this one! I really like the idea, and the execution was excellent! The art fits the game perfectly and the music completes the vibe.
I didn't find any glitches or things I didn't like. The only thing I suggest changing is to make the player a fully drawn character, instead of a pixel art sprite!
Otherwise good job! I really liked it!
Tons of potential. I definitely agree that once you get one path it's all just funneling the rest into that path. But tons of potential, multiple hearts, types of characters to funnel (different movement patterns). Really cool concept.
Thanks so much for playing!
Great vibe!
The levels seems to get easy once you secure one path to the heart. Took me some while to figure out that they could all move onto the same heart grid. I suppose the game would be super crazy if a new heart grid appears once an alien takes the spot of the current heart and the took spot will now be occupied so others should avoid it instead.
Loved it! Maybe add more mechanics, but for the jam it's great =)
Holy heck this is frantic! In a good way. Maybe it just felt like that because of the awesome music. Great idea, I think with if you added some kind of progression system it would be awesome!
Fun game! I also wish there was more planning/difficulty to the game.
Thanks! I agree, the levels could ramp up in difficulty. At the last minute I din't want to have a game breaking/ impossible situation in the level so I left it open to let reaching the Heart Tile quite easy.
The concept is really cool although I think that it would benefit from a little more time to plan stuff ahead of time as well as different mechanics e.g. making characters move to certain blocks. Great graphic and sound design!