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The Sorceror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #324 | 3.774 | 3.774 |
Presentation | #387 | 4.000 | 4.000 |
Fun | #405 | 3.645 | 3.645 |
Originality | #867 | 3.613 | 3.613 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has RPG elements (Level Up System) but the "skill points" are distributed randomly. The game also has Shoot 'em Up elements (shoot enemies til they die) but there is an "ammo count" in the form of MP. The player casts spells but the elements are random. The enemies spawn at random points in the stage. assigned to a random element, each having different traits. The Dev's Interpretation of the Theme: "Random = Out of Control"
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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Comments
I really enjoyed this! This type of progression just ticks for me.
The game was really hard and left very little room for error in the first couple levels, forcing me to just run around the arena waiting for the mana to refill, so I believe it could use some balancing, especially as a way to allow the enemy spawning to get even more out of control without necessarily overwhelming the player.
I would love to see something like different types of spells or whatnot, and a way to recover Mana other than just waiting around.
The pixel art is simplistic but well made and the audio is a bit repetitive but nice, this is a really nice game, great job!
Thank you so much for the very insightful feedback,
I appreciate the time you spent playing and rating our game!
The idea is cool. I liked the concept. Though I gotta say that the controls are quite whack, which wasn't really bad, I got used to it in a matter of seconds. Also sometimes, some enemies just chill in one place, and then rapidly rush towards you! I don't know if its a bug, but anyways, great job and nice pixelated visuals!
We really appreciate your feedback! The "enemies" that chills in a place which I think is the Grass Elemental, it is part of the AI system which means is that if you move close(has certain range) to the Grass Elemental, it will relentlessly follow you which is much faster than the Fire Elemental.
Again, thank you for your feedback! We will try our best to improve in the areas that we lack in this game. :)
The idea of the game is pretty neat. However, I don't like player movement, as it feels slow and not very responsive. Additionally, the difficulty of the game is pretty high from the start. Anyway, a superb submission with fine art and core idea.
We really appreciate your feedback! We will try our best to improve our skills! :)
Wish you best in this endavour.
very chaotic, but pleasant on the eyes and feels like a solid implementation of the idea. im not sure if i missed something but the random types of shots was more frustrating than fun but its a solid start to something bigger!
Thank you for your honest feedback!! We will keep in mind the things that we lack in this game!
I like this game! The controls are weird and it's difficult to get a hold on everything, it feels like I have to use my all of my brain, hands and eyes. It also feels like the game's hardest at the start because you can barely take any hits, whereas getting further in the game means I could tank more hits and not care as much about dodging. Either way I like this game, it's good.
We really appreciate your feedback!! We hope that you enjoy playing our game!
Very chaotic but still fun
Thank you for you feedback!!