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A jam submission

Unlucky Test ChamberView game page

2D quick reactions platformer where your "skill" is tested
Submitted by Jose Hernandez — 51 minutes, 20 seconds before the deadline
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Unlucky Test Chamber's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#10823.5123.512
Fun#11313.1793.179
Overall#12973.2143.214
Presentation#17003.1793.179

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player can't control the order of the tiles removed, they can set a seed and try their luck

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted (1 edit)

Requires some thinking where to go even though the levels are so small. A pretty good idea. As it felt like it was always best to go from top to bottom in order except level 3, generally there could been more difficult decisions to find the correct path. Good job!

Submitted

Such a huge fan of random gen levels - really cool :)

Submitted

Struggled with this one at times. But over all fantastic idea.

Submitted

Platformer animation was really nice! The UI feels more like a Deveopler Interface however. It could use some more design work to make it more geared to a user,

Excellent concept. Love dat litlle plateformer with cool feature. Nee to be exploited ! 

Submitted

This is a fun idea, but I think the "out of control" element holds this game back. I think you could make the levels much more interesting if the blocks dissapeared in a set sequence. The randomness does add a nic arcade feel though, so I'm sure many would disagree with me on this point.

I just can't help but picture levels, where blocks disapear in a predetermined order. I think you could do a lot with that idea.

More elements like the spiked blocks could also enhance this game :)
All in all, it was fun

Submitted

This reminds me of N++ and games of that ilk, which I like! And I always appreciate a good wall-climb. The game fits the theme well in that I'm frantically trying to move about and hit switches before the floor drops away, and I don't really have time to plan a route or strategize or really think in any way, so it feels out of control. The downside of that is that it takes away from the fun, as I feel more like I just got lucky if I managed to beat the level. Then again, luck is in the name, haha. I enjoyed the sound and animations, and the art is clean and readable.

The upgrade and seed menus were intriguing but ultimately confusing, and felt more like afterthoughts. I'd suggest explaining them in the description on the game's page. Especially the seed menu—I have some familiarity with the concept of seeds in randomization, but not everyone does, and I still had no idea how to actually use the menu.

Despite the luck basis, I had fun with this. Nice work, and congrats on completing a jam project!

Viewing comments 47 to 41 of 47 · Next page · Last page