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Mechanicum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #836 | 3.654 | 4.143 |
Fun | #2248 | 2.709 | 3.071 |
Originality | #2360 | 2.961 | 3.357 |
Overall | #2370 | 2.772 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must always move forward!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Like the art direction, extra points for creating all the art during the jam and still building such a big game area. Well done!
Thanks for playing! It was definitely it crunch to get all the levels done in time haha. Planning on making a full game out of it after the jam too.
Definitely a solid 5/5 for the originality! Though I think the enemy's AI must be reworked, other than that, the game is magnificent with its 3D art!
Thanks! AI reworking is definitely on my list of improvements, is there anything you think specifically needs to be improved? Thanks for playing!
I think that's pretty much it. Some nice touches would be nice, like giving some feedback to the player when damaging the enemy.
I've just about got hit feedback implemented 👍 working on other polish and quality of life improvements too. Thanks for your feedback!
I was impressed to see all the art was made during the jam, I think the game is impressively for 48 hours. We have similarities in how we interpreted the theme, but I think the enemy AI here isn't suited for the player always moving forward. Good job overall
Thanks for the feedback, I definitely need to work on the encounter layout and AI placement to ensure the player has options to think ahead and move around the robots. Thanks for playing!
I love this games aesthetic! Reminds me of an old PS1 game or something and the setting is also really cool. It needs some polish with just some animations and particle effects but the mechanics are fairly solid!
Thanks for checking out my game! I'm working on a post-jam update right now to address some of the polish and add difficulty settings. Glad you think the mechanics are solid, cheers!
the always walking forward is a cool idea , maybe the enemy was a little hard in some zone but i like it the graphics and the sound of wind , next time i want to see the shooting animation ;) -Ivory-
Thanks for playing! Definitely working on juicing up the shooting next
Graphics are sort of a weird mix of Max Payne and Half-Life 2 Beta, which is a total winner for me. It'd been great if it had some sort of feedback when hitting enemies. It actually was an interesting play, specially when I had to plan ahead my position. Nice!
Check our game!
Thanks for the feedback, I got other people saying about hit feedback so it's at the top of my todo list now. Thanks for playing!
10/10 would play again