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Misfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1150 | 3.476 | 3.476 |
Fun | #1216 | 3.143 | 3.143 |
Overall | #1240 | 3.238 | 3.238 |
Presentation | #2989 | 2.619 | 2.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has no control over when the gun fires. Also, since the bullets bounce off surfaces things can get out of control really fast.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The being-your-own-enemy idea is interesting. The last level kind of feels like a reverse-Breakout.
I liked the concept aswell as the timed puzzle. You should do some polishing in future adding also a win screen, but overall nice game.
That was actually one of the ideas that I got when I saw the theme, but I was planning on making it sideways not top-down, anyways the idea itself is great! the execution wasn't that good tho... the colors were very saturated and uncomfortable, the sound effects were high pitched and annoying, there were way too many bugs for a simple concept like this one... but overall it was fun...
Oh, and I recommend this video for making simple art that looks good:
I appreciate the feedback, and thanks for the video!
Oh wow! This was quite and interesting game! Very well executed and designed! I really liked how it thrives in it's simplicity! So many puzzle possibilities in such a simple concept! Good job!
Amazing game and solid execution! Really loved how you could come up with so many different puzzles using the same basic principle. The dual purpose design was nice too. Not only do your bullets damage yourself, but they can also be used to gain additional knock-back and speed which was especially useful in the time trial stages. My only feedback would be to add a button to restart the stage and to look into the time slow ability since the time trial stages felt much easier using it despite struggling so much beforehand. It was so satisfying to finish every stage and even more so the game. I think you have the potential to take this even further because it looks like you can easily add complementary puzzle elements to the main mechanic.
P.S. It would be great if you could play my game :)
Hey! Thanks for playing! I'm glad that you really enjoyed it! You could actually restart the level in the pause screen, but I think I should've made that more apparent in the final game. I'll get to playing your game soon. Thanks!
Really cool how your gun can be a friend and an enemy. Great idea!
Wow! What a neat execution of a clever concept. Congrats! You managed to pack a lot of mechanical variety with just a few elements. I did get a bit frustrated after so many deaths in the last level, but I made it.
Thanks! I'm glad you enjoyed it! I definitely think I made the last level way too difficult, but I'm glad you were able to finish it!