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A jam submission

MisfireView game page

Escape the lab whilst dealing with some technical difficulties.
Submitted by datoneguy246 — 29 minutes, 14 seconds before the deadline
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Misfire's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#11503.4763.476
Fun#12163.1433.143
Overall#12403.2383.238
Presentation#29892.6192.619

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has no control over when the gun fires. Also, since the bullets bounce off surfaces things can get out of control really fast.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

The being-your-own-enemy idea is interesting.  The last level kind of feels like a reverse-Breakout.

Submitted

I liked the concept aswell as the timed puzzle. You should do some polishing in future adding also a win screen, but overall nice game. 

Submitted

That was actually one of the ideas that I got when I saw the theme, but I was planning on making it sideways not top-down, anyways the idea itself is great! the execution wasn't that good tho... the colors were very saturated and uncomfortable, the sound effects were high pitched and annoying, there were way too many bugs for a simple concept like this one... but overall it was fun...

Oh, and I recommend  this video for making simple art that looks good:

Developer(+1)

I appreciate the feedback, and thanks for the video!

Submitted

Oh wow! This was quite and interesting game! Very well executed and designed! I really liked how it thrives in it's simplicity! So many puzzle possibilities in such a simple concept! Good job!

Submitted (1 edit)

Amazing game and solid execution! Really loved how you could come up with so many different puzzles using the same basic principle. The dual purpose design was nice too. Not only do your bullets damage yourself, but they can also be used to gain additional knock-back and speed which was especially useful in the time trial stages. My only feedback would be to add a button to restart the stage and to look into the time slow ability since the time trial stages felt much easier using it despite struggling so much beforehand. It was so satisfying to finish every stage and even more so the game. I think you have the potential to take this even further because it looks like you can easily add complementary puzzle elements to the main mechanic.

P.S. It would be great if you could play my game :)

Developer

Hey! Thanks for playing! I'm glad that you really enjoyed it! You could actually restart the level in the pause screen, but I think I should've made that more apparent in the final game.  I'll get to playing your game soon. Thanks!

Submitted

Really cool how your gun can be a friend and an enemy. Great idea!

Submitted

Wow! What a neat execution of a clever concept. Congrats! You managed to pack a lot of mechanical variety with just a few elements. I did get a bit frustrated after so many deaths in the last level, but I made it.

Developer

Thanks! I'm glad you enjoyed it! I definitely think I made the last level way too difficult, but I'm glad you were able to finish it!