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Hacked!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3993 | 2.227 | 2.227 |
Fun | #4237 | 2.000 | 2.000 |
Overall | #4479 | 2.000 | 2.000 |
Originality | #5107 | 1.727 | 1.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're out of control when the player might not be able to move or auto aim. Currently you might want to mute the volume if you play
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Good idea. Probably a good idea to change the music to something not too repetitive though.
Nice work!
The music gave me a headache quite quickly before I muted it. The visuals were really lovely though and the explosions and screen shake made it quite satisfying to dispatch enemies.
It is definitely out of control I loved it
I enjoyed the visuals of the game, and the music was surprisingly charming for a few second loop. A solid starting point that just needs some more variety to be truly engaging.
I'll fix the camera soon
The camera would be better if you put fixed in the center of the player.
Heads up, I think the enabled and disabled markers for auto fire are backwards. I couldn't fire when it was apparently enabled.
The camera made it hard to see anything below you and consequently hard to defend yourself. It would have been nice to have a shield or something so you have another option when you can't shoot, right now if you can't shoot you feel like a sitting duck.
It has potential and I hope you work on it!