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Card Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #114 | 4.015 | 4.015 |
Fun | #148 | 3.910 | 3.910 |
Originality | #156 | 4.134 | 4.134 |
Presentation | #527 | 3.881 | 3.881 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Cards you play use control. When you run out your last action is repeated each turn until you regain control, win or restart; allowing you to maximize to usefulness of certain cards to travel long distances or rotate more times than you were given cards for.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I really like this idea -- it's super clever, fits the theme really well, and the puzzles are well designed. Levels 8 and 9 are both great in the department of "Wow, this looks simple" but is actually much harder than it looks, which is a fun trope to pull to show the strange consequences of the mechanics. It does become a little hard to keep track of where you're going to land, especially if you have multiple regain control cards going -- I'm not sure what you would be able to do about that, the best I could think of is a button you hold to show a grid of numbers or something, but idk if that would even look good in the aesthetic or be intuitive.
Anyway, one of my favorites in the jam. Great game.
I'm so glad you enjoyed it! I'm gonna test out a timeline of cards and a couple of other things to try to assist in keeping track of regain control cards better.
Also, I should mention too that I left that comment around level 6, edited it around level 9, and now I've just finished level 18 (which was pretty difficult, but totally fair in the end). I'm impressed with the longevity of the game, it's probably one of the longest I've played in the jam, and it was neat to see you introduced a new mechanic halfway through with the buttons.
Yeah it did end up quite a long game haha. Some of the 18 levels aren't too great but I figured I would let people play and see what people enjoyed. I doubt too many people got up to the buttons because of how long it takes to beat many of the earlier levels but I'm glad you got to test them out.
Really good puzzle game with great art. Well done!
Cool idea with nice visuals and sounds
This is great! Really enjoyed it, nice pixel art too!
A lot of variety in the cards, good level design and idea! good job!
Really good idea and well execution. The puzzles are fun and increasingly challenging to keep on the attention. Nice balancing here. Well done!
Nice puzzle game with good level design. One thing that started to slightly annoy me was how slow the arrow moves when out of control, especially on the longer stretches.
Yeah the movement speed when out of control was something I felt I could never get right. I played around with a few values but they all seemed too slow or too fast depending on the context.
I'm biased because I like puzzles, but this is one of the best takes on the theme this Jam. Very nicely presented as well. Really cool! Congrats!
This game is very cool! I love the concept, with a bit more polishing it will became Amazing, please keep working on it, i want to see more! good job, rated! please check out my game too :D
Nice cross between card game and puzzle game
I really like this puzzle game and how it fits the theme :D
Really well polished for a 48h game jam !
Very nice! I really like the concept and can see the potential for so many puzzles. The simplistic presentation is also very charming. Sadly, I am also stuck on level 6, though you seem to already be aware of that. ;)
Overall, great job!
Edit: Ayy! level 7 baby!
Edit 2: level 8 gang!
Edit 3: Level 9... you get the picture...
I liked the concept, and the depth of strategy. I could see this becoming a full release :)
Love the concept and execution. Always been a fan of digital card-games. But yeah, I'm also stuck at lvl 6.
Also it took me a couple of levels to discover that after losing control, my last action would continue. I guess it's mostly due to me not paying attention during the first levels.
Overall, great work!
---
Edit: Yes! I beat lvl6 ... but now 'stuck' on lvl 7
I'm glad you enjoyed playing. I tried really hard to avoid a tutorial so I did my best to push players to see that they are losing control in level 1 and especially 2 when you're forced to run out, but i think further emphasis on the empty meter like it shaking or flashing could make sure that everyone realizes that they're out. As for level 7 - it's focused on understanding the usage of control delay to turn anticlockwise with a clockwise card... The game should have had a skip button cause I'm not sure anyone has even seen the later mechanics...
Very good game, but gets very difficult very abruptly. Stuck on level 7. Think I've got to over-lap the gain controls, but I just can't get even near the goal.
I'm glad you liked it. I've had a few people now say that levels 6 and 7 are too difficult so that's for sure something for me to work on for the next version.
Very nice game, would love to see a timeline of what cards I used on each turn so I have more info to solve the puzzle and work out where I went wrong.
A timeline is very good idea. I'll try that out in the first post-jam version. I tried to assist planning by displaying the turn that the events would occur on the bottom of the ability cards but I'm not sure it helped much in the end.
Very nice game. I like the execution a lot!
This was super clever! It was fun finding the right balance of moves to solve the puzzles. Good job on this!
Thanks, I'm glad you enjoyed it. :D
No problem! We'd love your feedback on our game as well. SpaceBus
This game is so good! Great level design too!
core concept might not be unique but how you presented it is awesome. Another one of my fav