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Wavecontrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #125 | 4.181 | 4.181 |
Overall | #1727 | 3.042 | 3.042 |
Presentation | #2187 | 2.958 | 2.958 |
Fun | #2830 | 2.500 | 2.500 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the Idea behind the game was that a prison connected his heart monitor to a radio setting it out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The game has A misleading goal and control scheme and diving my focus between the two sections was a tad frustrating. No audio to speak of either.
The directions imply that the mouse must be kept close to the center line. That isn't the case. The mouse is used to mark the opposite sin wave. Ironically, the goal is to flatline the patient.
Displaying the opposing sin wave rather than the 'paddle' icon would be much clearer.
yah I need to change the wording or just make a real tutorial .
Never thought about the goal being to kill the patient. Huh
It took me three tries or so until I understood that I didn't have to follow the line but draw its inverse or something. Feel dumb now lol.
The concept has some potential!
thank you.
just need more balancing , cleaner code and some more futures.
I think your build is broken :( ?
It is working for me and some people have played it.
What problem did you have ?
You're right - Sorry! It was just my browser having an issue!
No problem.