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Ground Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1910 | 3.143 | 3.143 |
Presentation | #2781 | 2.714 | 2.714 |
Overall | #2980 | 2.571 | 2.571 |
Fun | #3616 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your bunker's systems are going haywire while you have to guide a convoy in the wasteland through your radar.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I think this is really cool. I was hooked and failing got me coming back because I knew what I could improve the next time playing. Very interesting!
I liked this! I failed really quickly the first time as I didn't understand what was happening. But my second try I pieced together you were supposed to keep the arrows in line with each which helped a lot. I really liked the audio cues, but I found moving between systems more difficult then I would have liked, and interacting with the systems a little more difficult than I would have liked. I ambient feel of the game is really well themed out, the art and music compliment each other well, I think I would just like more communication to the player.
kept on failing , art and music is good but i no understand :v
good luck
It has a lot of neat potential, but I think the interface for witching between systems and alert could be tuned a bit more. I got hit by pressure alerts that didn't have enough time with the switching animations to get to the presure screen before losing. Maybe I'm just not responding fast enough.
Pretty fun though, overall.
I just kept waiting for the game, then in about 5 seconds fail.