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jpspadaro

15
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A member registered Feb 08, 2020 · View creator page →

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Thanks for playing it! I know there are some performance issues…they cropped up and I didn’t really have time to address them before the end of the jam. The native binaries (as opposed to the web version) seem to run better. I plan on posting them soon.

I’m hoping to iron out some of the bugs when I have the chance.

Nice! The expanding control set (more and more sets of keys to negotiate) was a really cool way to handle the increasing platforms.

Only play under supervision of a medical professional?

It has a lot of neat potential, but I think the interface for witching between systems and alert could be tuned a bit more. I got hit by pressure alerts that didn't have enough time with the switching animations to get to the presure screen before losing. Maybe I'm just not responding fast enough. 

Pretty fun though, overall.

Nice change in mechanics...it feels like the genre, but the play is different and new.

The first time the ship rotated it was nuts, but then I found myself waiting for it to happen to make play easier...nice job!

Nice and fast paced. I kinda like the fact that you're almost guaranteed to need multiple tries after you start a new level just to know what you're up against.

This really messes up the auto-pilot I normally go on for platformers...neat concept.

Interesting way to roll up a puzzle game. I think it worked.

lol. It took a little while to tune the spawn rate at first, then I'd have to tweak after each additional mechanic.

Thanks! I really was trying to run with the idea that swarms can kill you, even if they don't damage you.

I thought the same thing. 

"What?"

"I'm playing a game where I'm herding cats."

"Herding cats?"

I love it.

Nice job! I personally like the fact that it's kind of hard at first...it's still clear what you need to do, and when it clicks that it'll reset if you "run out of control" (mana) it really works. IT's almost like you took a platformer and gave it a partial turn-based feel because you're conserving moves.

I like the concept, but I think we need a clearer idea what each "piece" does on the board. I'm really digging the board area-effects that make it feel different from a checkers or chess variant.