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/DUMBHUMAN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #905 | 3.595 | 4.231 |
Presentation | #951 | 3.595 | 4.231 |
Overall | #1648 | 3.072 | 3.615 |
Fun | #2506 | 2.615 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The human you control will fight back. This game will be frustrating, since humans are frustraiting.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I really dug this little concept here. As a programmer I love typing fast commands, and this game really challenges that. It's cool to actually have to active a guy to walk right, and then also actually have to stop them, like a little robot. In the beginning it was a little unclear that those things on the sides were doors, but once I had figured that out it was logical. The doors did glitch a bit, which confused me sometimes, as it would say 'nothing to interact with', but I saw that it was a known issue. Another thing that kind of confused me is that I would walk to a right-side door, and come out on the right-side of a room as well, which didn't really make sense to me? I'd imagine I would end up on the left, but yeah.. Good job on this entry, I really liked it :)
Ps. I would recommend promoting your game some more, it deserves more plays for sure!
Yeah, we really cut it down to the wire, so bugs and design oversights were bound to happen. I think the issue with the collisions has partially to do with other objective collisions being to close to each other. And the warping around on the wrong side of the rooms were fixed at one point, but I think something wrong happened when we were merging the scene. I'll definitely try to get more eye balls on our game though. Thanks for playing!
I loved this one! Really like the style and interpretation of the theme. Was fun to play, and I even get pissed at the human for taking back control of commands just before I sent them 😂
Thanks for playing! Yup, humans are dumb and stubborn :P
Great idea and presentation, funny writing too. Rebooting can feel a tad slow sometimes, as it disrupts the flow of the game. You a really good job interpreting the theme though and I enjoyed your game a lot. :)
Thanks a bunch! We meshed really well as a team and we're pretty happy with it. There are places we probably could have been more forgiving, but you definitely feel hatred towards humans by the end of it :P
Great presentation! I tried to access a command history more than I care to admit haha.
Thanks for playing! If we had more time, I'm sure we probably would have implemented one :P