Thanks for playing! If we had more time, I'm sure we probably would have implemented one :P
ThisGooch
Creator of
Recent community posts
Yeah, we really cut it down to the wire, so bugs and design oversights were bound to happen. I think the issue with the collisions has partially to do with other objective collisions being to close to each other. And the warping around on the wrong side of the rooms were fixed at one point, but I think something wrong happened when we were merging the scene. I'll definitely try to get more eye balls on our game though. Thanks for playing!
Interesting! I feel it has a pretty loose connection to the theme. The WASD controls do not work for me, and the white spikes are really hard to see as the blend into the ground. Having the wall grab on a separate button feels a bit fumbly when trying to navigate the other controls. Other than that, a nice little platformer!
Couldn't find your game on LDJam (was using the random game finder, and you can't go back and have no history), but I wanted to comment that I loved the audio and the art was really great! Still not to sure if I was playing it properly, and it took my awhile to figure out what the controls were, but I enjoyed my time playing it.
Keep up the good work!