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(1 edit)

I really dug this little concept here. As a programmer I love typing fast commands, and this game really challenges that. It's cool to actually have to active a guy to walk right, and then also actually have to stop them, like a little robot. In the beginning it was a little unclear that those things on the sides were doors, but once I had figured that out it was logical. The doors did glitch a bit, which confused me sometimes, as it would say 'nothing to interact with', but I saw that it was a known issue. Another thing that kind of confused me is that I would walk to a right-side door, and come out on the right-side of a room as well, which didn't really make sense to me? I'd imagine I would end up on the left, but yeah.. Good job on this entry, I really liked it :)


Ps. I would recommend promoting your game some more, it deserves more plays for sure!

(+1)

Yeah, we really cut it down to the wire, so bugs and design oversights were bound to happen. I think the issue with the collisions has partially to do with other objective collisions being to close to each other. And the warping around on the wrong side of the rooms were fixed at one point, but I think something wrong happened when we were merging the scene. I'll definitely try to get more eye balls on our game though. Thanks for playing!