I really dug this little concept here. As a programmer I love typing fast commands, and this game really challenges that. It's cool to actually have to active a guy to walk right, and then also actually have to stop them, like a little robot. In the beginning it was a little unclear that those things on the sides were doors, but once I had figured that out it was logical. The doors did glitch a bit, which confused me sometimes, as it would say 'nothing to interact with', but I saw that it was a known issue. Another thing that kind of confused me is that I would walk to a right-side door, and come out on the right-side of a room as well, which didn't really make sense to me? I'd imagine I would end up on the left, but yeah.. Good job on this entry, I really liked it :)
Ps. I would recommend promoting your game some more, it deserves more plays for sure!