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Troubleshooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1872 | 3.158 | 3.158 |
Overall | #2068 | 2.904 | 2.904 |
Fun | #2197 | 2.728 | 2.728 |
Presentation | #2363 | 2.886 | 2.886 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits because the systems in the game become more and more chaotic as the player interacts with the system. Every time they press Q, they spawn another block to platform, which in turn makes more of the system chaotic. This affects the block movement patterns and the enemy block behaviors.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Well done. I really enjoyed the concept!
Nice game! I really enjoyed the art and gameplay. Well done!
I do not feel like it was properly advertised that spawning code blocks increased the randomness. Still not sure what that means. I made it through about 10 levels, but was left scratching my head, wondering: "How does this fit the theme?"
Submitting a 3D game for a game jam is quite impressive.
I felt like there were some hitbox issues (as others have said).
Submitting a 3D game for a game jam is quite impressive.
I felt like there were some hitbox issues (as others have said).
Not a bad concept! The hitboxes on the reds were a little too big, and it would be nice if the music could continue throughout lives - but overall, not a bad entry. Best of luck!
Thanks for feedback! Will certainly work on having continued music once I learn how to do that haha!
woah that was trippy haha, pretty unique idea and a great exe(cution) well done!
this game is fun and a good idea