3172
dude, you nailed the look and feel here. it feels so crunchy and satisfying, well done man.
p.s your art is getting way better too, the colours used are awesome
the concept is great! sometimes I seem to just die when it doesn't look like I get hit (maybe the colision shapes are a little big?). the only other problem I have is that the game is mute but when the countdown starts the level suddenly loud music starts playing which was a little uncomfortable. overall a great little concept
the game feels great but I can't seem to get over the other cars, at least I think that's what I need to do? there's a part quite close to the start where you use a ramp and the only way past the cars is the ramp (from what I can see) and I couldn't jump high enough to get over it. I may just be being daft. anyway, the game looks great and I love the hectic feel of the car. awesome visuals and camera motion! well done!
very good score haha. if I was given the chance again I would learn more about arrays and rigidbody physics before starting the project haha. my original Idea was to have the player follow randomly generated recipes and I had most of the code done but not enough time to properly implement it so this was a quick fix and made the game a little less interesting. it also ended up being a fairly similar game to my previous solo jam for ludum dare so yeah, I learnt a lot but I feel like I could've done much better with a bit more know how. Thanks for the feedback and for playing!