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A jam submission

Cloudy Mind (GMTK 2020)View game page

Use your thoughts and moods to ascend higher!

Play game

Cloudy Mind (GMTK 2020)'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#18563.1653.467
Fun#24942.6172.867
Overall#28442.6172.867
Presentation#36022.3732.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Thoughts clutter the screen, shifting your 'mood' which changes how you can move.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

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Comments

Submitted(+1)

Took me a while to get the hang of it but got there eventually :) Very original idea!

Submitted(+1)

really creative!

Submitted

Nice game!  If I could offer just a small adjustment to make it would be to adjust the control sensitivity, I found myself flying all over the screen when trying to jump. Cool concept and a nice take on the theme and jumper genre!

Submitted(+1)

Great submission! A very good looking and feeling, concise game! Trying mid-air jumps while having bad thoughts definitely felt very "Out of control" so good use of the theme there.

Cool game! Reminds me of Doodle Jump. Took me a moment to realise that I could stack my jumps while moving from one thought to another, and after that I kept climbing as opposed to dying at the start.

Was neat but I think some extra cues and colours would help determine how "good" a thought was to jump to. Could have also used some sound and music, but a good attempt and would be good to expand upon.

Developer

Thanks! I was actually most inspired by Super Crate Box, because each thought gives a new mood, determined at random. Aesthetically, I chose not to tie thoughts to one mood because they're all possible, and it fits the theme.

Submitted(+1)

I like how the different thoughts give different moods, and sometimes it's thought-provoking - like "Why did the word enemy make me happy?" or "Why did the word kids make me sad?". Good job on all fronts.